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Thread: TBGL using a window control and events

  1. #1
    thinBasic author ErosOlmi's Avatar
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    TBGL using a window control and events

    Hi all,

    while making few improvements to thinBasic UI engine, I was looking an old TBGL script from Robbek user at https://www.thinbasic.com/community/showthread.php?12412
    I transformed it into a script using new UI window and control events and what come out was the following script.

    In this script you will see:
    • windows and control events
    • TBGL working on a window control
    • TBGL rendering function working on a timer base
    • TBGL rendering/resizing while drawing
    • TBGL rendering on dynamic values changed at runtime


    Maybe it can inspire more new ideas.


    Lorenz_Stars_WithEvents.jpg Lorenz_Stars_WithEvents_002.jpg


    '-----------------------------------------------------------
    'Original script from user Robbek at:
    '   https://www.thinbasic.com/community/showthread.php?12412-Lorenz-4D-Lists&highlight=lorenz
    '-----------------------------------------------------------
    
    
    #minversion 1.11.1
    
    
    Uses "UI"
    uses "TBGL"
    
    
    Dim x, y, z, dx, dy, dz, dt, a, b, c, sumx, sumy, sumz As Single
    Dim i, j As Long
    
    
    a = 8
    b = 8 / 3
    c = 30
    dt= 0.01 
    x = 0.04 : y = 0.04 : z = 0.04  
     
    For i = 1 To 240                    ' idle loops to a +- center point
        singlestep()
        x = x + dx
        y = y + dy
        z = z + dz 
    Next
     
    '-----------------------------------------------------------
    Sub dotheLorenz(n As Integer)
    '-----------------------------------------------------------
      Local xdup, ydup, zdup As Single
      
      TBGL_Translate x, y, z
      
      TBGL_PushMatrix 
        TBGL_NewList 1
        
          sumx = 0 : sumy = 0 : sumy = 0 
          singlestep()
          xdup = x  : ydup = y  : zdup = z
          sumx = dx : sumy = dy : sumz = dz   
    
    
           TBGL_SetPrimitiveQuality TrackBar_GetPos (MainWindow.Handle, %barPrimitiveQuality1)
           TBGL_PolygonLook %GL_LINE
           For j = 2 To n / 2
             singlestep()
             TBGL_Color (150 + y * 5, 150 + x * 5, 150 + z * 5) 
             TBGL_Sphere 0.05 * (n / (n - j) * j)
             TBGL_Translate dx, dy, dz
           Next
    
    
           TBGL_SetPrimitiveQuality TrackBar_GetPos (MainWindow.Handle, %barPrimitiveQuality2)
           TBGL_PolygonLook %GL_FILL
           For j = n / 2 To n
             singlestep()
             TBGL_Color (150 + y * 5, 150 + x * 5, 150 + z * 5) 
             TBGL_Sphere 1.2
             TBGL_Translate dx, dy, dz
           Next
           
          x = xdup
          y = ydup
          z = zdup
           
        TBGL_EndList
      TBGL_PopMatrix
     
    End Sub
    
    
    '-----------------------------------------------------------
    Sub singlestep()
    '-----------------------------------------------------------
        dx = (a * y - a * x) * dt
        dy = (x * (c - z) - y) * dt
        dz = (x * y - b * z) * dt 
        x  = x + dx
        y  = y + dy
        z  = z + dz 
    End Sub    
    
    
    
    
    ' -- ID numbers of controls
    Begin ControlID
      %lblCanvas 
      %btnClose 
      %barLorenzObjects
      %barPrimitiveQuality1
      %barPrimitiveQuality2
      
      %myTimer 
    End ControlID
    
    
    Begin Const
      %MAIN_WIDTH   = 1240
      %MAIN_HEIGHT  = 800
    
    
      %timeOut      = 40   ' -- Determines graphics refresh rate in milliseconds
    End Const
    
    
    '-----------------------------------------------------------
    '
    '-----------------------------------------------------------
    Function TBMain()
    '-----------------------------------------------------------
    
    
      Dialog New Pixels, name MainWindow, 0, "Use arrow keys - Pg U/D   - Lorenz 4D",
                                    -1, -1, %MAIN_WIDTH, %MAIN_HEIGHT,
                                    %WS_POPUP |
                                    %WS_VISIBLE |
                                    %WS_CLIPCHILDREN |
                                    %WS_CLIPSIBLINGS |
                                    %WS_CAPTION |
                                    %WS_SYSMENU |
                                    %WS_MINIMIZEBOX |
                                    %WS_MAXIMIZEBOX |
                                    %WS_THICKFRAME
        
        Dialog Show Modal MainWindow.Handle
        
    End Function   
    
    
    '-----------------------------------------------------------
    ' OnInit: fired only once when Dialog Show is executed
    '-----------------------------------------------------------
    CallBack Function MainWindow_OnInit()
    '-----------------------------------------------------------
    
    
      '---Add needed Controls
        '---A lable will be used as rendering control
        Control Add Label name CanvasControl, CBHNDL, %lblCanvas, "", 0, 0, %MAIN_WIDTH - 150, %MAIN_HEIGHT
          Control Set Color CBHNDL, %lblCanvas, %BLACK, %BLACK
          Control Set Resize CBHNDL, %lblCanvas, 1, 1, 1, 1    
        
          Control Add Trackbar, CBHNDL, %barLorenzObjects,"", %MAIN_WIDTH - 140, 35, 130, 25
          TrackBar_SetRange   CBHNDL, %barLorenzObjects, 100, 600
          TrackBar_SetPos     CBHNDL, %barLorenzObjects, 300
          Control Set Resize  CBHNDL, %barLorenzObjects, 0, 1, 1, 0
    
    
          Control Add Trackbar, CBHNDL, %barPrimitiveQuality1,"", %MAIN_WIDTH - 140, 60, 130, 25
          TrackBar_SetRange   CBHNDL, %barPrimitiveQuality1, 3, 50
          TrackBar_SetPos     CBHNDL, %barPrimitiveQuality1, 3
          Control Set Resize  CBHNDL, %barPrimitiveQuality1, 0, 1, 1, 0
    
    
          Control Add Trackbar, CBHNDL, %barPrimitiveQuality2,"", %MAIN_WIDTH - 140, 85, 130, 25
          TrackBar_SetRange   CBHNDL, %barPrimitiveQuality2, 3, 50
          TrackBar_SetPos     CBHNDL, %barPrimitiveQuality2, 3
          Control Set Resize  CBHNDL, %barPrimitiveQuality2, 0, 1, 1, 0
    
    
        '---Button used to close window
        Control Add Button name btnClose, CBHNDL, %btnClose, "Close", %MAIN_WIDTH - 140, %MAIN_HEIGHT - 35, 130, 25
          Control Set Resize CBHNDL, %btnClose, 0, 1, 0, 1    
      
      '---Set window minimal dimension
      Dialog Set Minsize CBHNDL, 320, 230
    
    
      '---Set window timer used to call rendering function
      Dialog Set Timer CBHNDL, %myTimer, %timeOut, %NULL
    
    
      '---Init OpenGL Control
      TBGL_BindCanvas(CanvasControl.Handle)     
      TBGL_SetDrawDistance 300
      TBGL_UseLighting(%TRUE)
      TBGL_UseLightSource(%GL_LIGHT0, %TRUE)
      TBGL_SetLightParameter(%GL_LIGHT0, %TBGL_LIGHT_POSITION, 15, 10, 15, 1) 
    
    
    end Function
    
    
    '-----------------------------------------------------------
    ' OnCallBack: fired for all events not having a MainWindow_On... specific event function
    '-----------------------------------------------------------
    CallBack Function MainWindow_OnCallback()
    '-----------------------------------------------------------  
      Select Case CBMSG
    
    
        CASE %WM_SYSCOMMAND
          '---Avoid to close with [X] button
          '---Only btnClose will close the window
          IF (CBWPARAM AND &HFFF0) = %SC_CLOSE THEN
            FUNCTION = 1
          END IF
          
      End Select
    End Function
    
    
    '-----------------------------------------------------------
    ' OnSize: fired when window is resized
    '-----------------------------------------------------------
    CallBack Function MainWindow_OnSize()
    '-----------------------------------------------------------
      TBGL_UpdateCanvasProportions(CanvasControl.Handle)
      RenderMyImage(CanvasControl.Handle)
    end Function
    
    
    '-----------------------------------------------------------
    ' OnTimer: executed at time interval
    '-----------------------------------------------------------
    CallBack Function MainWindow_OnTimer()
    '-----------------------------------------------------------
      RenderMyImage(CanvasControl.Handle)
    end Function
    
    
    
    
    '-----------------------------------------------------------
    ' OnClick: Fired when btnClose button is clicked
    '-----------------------------------------------------------
    CallBack Function btnClose_OnClick()
    '-----------------------------------------------------------
      TBGL_ReleaseCanvas(CanvasControl.Handle)
      Dialog Kill Timer MainWindow.Handle, %myTimer
      Dialog End MainWindow.Handle
    end Function
    
    
    '-----------------------------------------------------------
    ' executed by timer interval
    '-----------------------------------------------------------
    Function RenderMyImage(byval hControl as long)
    '-----------------------------------------------------------
      Static FrameRate As Double
      Static vp,rx,ry As Single 
      Static cnt As Long
      
      If TBGL_CanvasBound(hControl) Then
    
    
        FrameRate = TBGL_GetFrameRate
     
         TBGL_ClearFrame
         TBGL_Translate sumx , sumy , sumz
          TBGL_Camera(0, 0 , 80 + vp, 0, 0, 0)
          TBGL_Rotate rx, 0, 1, 0 
          TBGL_Rotate ry, 1, 0, 0  
          dotheLorenz(TrackBar_GetPos (Win_GetParent(hControl), %barLorenzObjects))
         TBGL_CallList 1 
                
        TBGL_DrawFrame 
     
        TBGL_DeleteList 1
        
        cnt += 1
        If cnt = 10000 Then  
          For i = 1 To 240                    ' idle loops to a +- center point
            singlestep()
          Next
    
    
          cnt = 0
          a = 10
          b = 8 / 3
          c = 28
          dt= 0.01 
          x = 0.04 : y = 0.04 : z = 0.04  
        End If
    
    
        If TBGL_GetWindowKeyState(hControl, %VK_LEFT)  Then rx += 15/framerate   
        If TBGL_GetWindowKeyState(hControl, %VK_RIGHT) Then rx -= 15/framerate   
        If TBGL_GetWindowKeyState(hControl, %VK_PGUP)  Then vp += 15/framerate   
        If TBGL_GetWindowKeyState(hControl, %VK_PGDN)  Then vp -= 15/framerate   
        If TBGL_GetWindowKeyState(hControl, %VK_UP)    Then ry += 15/framerate    
        If TBGL_GetWindowKeyState(hControl, %VK_DOWN)  Then ry -= 15/framerate 
    
    
      End If
    End Function
    
    Attached Files Attached Files
    Last edited by ErosOlmi; 08-10-2019 at 07:52.
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  2. #2
    Super Moderator Petr Schreiber's Avatar
    Join Date
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    Location
    Brno - Czech Republic
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    Beautifully modernised

    It is really a joy to watch UI handling code with less of the low level Win32 stuff

    One question - how could I enable the X close button to work?

    From TBGL / 3D perspective, just a tip - display lists give the performance benefit, especially in interpreter, if they are used to cache complex geometry and then you invoke it just by single function call.

    In this example, display list object is created each frame, then called and then deleted.

    This does not give any advantage, actually, it has some overhead.

    You can safely remove TBGL_NewList 1, TBGL_EndList, TBGL_CallList 1 and TBGL_DeleteList 1 and it will still look the same and maybe run a bit faster.


    Petr
    Learn 3D graphics with ThinBASIC, learn TBGL!
    Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB

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