Ciao Charles,
I use Github at https://github.com/Charles-Pegge/OxygenBasic as a source for updating Oxygen in.
Is it correct?
Eros.
Hi Petr,
You have an older oxygen.
Try:
"include `doom_psx_fire.inc` "
Ciao Charles,
I use Github at https://github.com/Charles-Pegge/OxygenBasic as a source for updating Oxygen in.
Is it correct?
Eros.
www.thinbasic.com | www.thinbasic.com/community/ | help.thinbasic.com
Windows 10 Pro for Workstations 64bit - 32 GB - Intel(R) Xeon(R) W-10855M CPU @ 2.80GHz - NVIDIA Quadro RTX 3000
Yes, Eros.
I wil be releasing another (overdue) GitHub update within the next week.
I would also like to include this example, but to avoid the dynamic array referencing problem, I would make the fire array static for now.
OK thanks.
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Windows 10 Pro for Workstations 64bit - 32 GB - Intel(R) Xeon(R) W-10855M CPU @ 2.80GHz - NVIDIA Quadro RTX 3000
When moving mouse over the activated window, there is a small fps boost.
When holding the window left-clicked, there is a huge fps boost and processor usage jumps from 8 % to 18 %.
I'm curious to understand this.
video capture.zip
ThinBasic 1.11.6.0 ALPHA - Windows 8.1 x64
I think the canvas refresh is in sync with the 60Hz screen refresh, but also activates whenever certain windows messages are being processed.
that makes sense to me, thanks Charles
ThinBasic 1.11.6.0 ALPHA - Windows 8.1 x64
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