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Thread: Fire effect from Doom port for original Playstation :D

  1. #11
    Hi Petr,

    You have an older oxygen.

    Try:

    "include `doom_psx_fire.inc` "

  2. #12
    thinBasic author ErosOlmi's Avatar
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    Ciao Charles,

    I use Github at https://github.com/Charles-Pegge/OxygenBasic as a source for updating Oxygen in.
    Is it correct?

    Eros.
    www.thinbasic.com | www.thinbasic.com/community/ | help.thinbasic.com
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  3. #13
    Yes, Eros.

    I wil be releasing another (overdue) GitHub update within the next week.

    I would also like to include this example, but to avoid the dynamic array referencing problem, I would make the fire array static for now.

  4. #14
    thinBasic author ErosOlmi's Avatar
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    OK thanks.
    www.thinbasic.com | www.thinbasic.com/community/ | help.thinbasic.com
    Windows 10 Pro for Workstations 64bit - 32 GB - Intel(R) Xeon(R) W-10855M CPU @ 2.80GHz - NVIDIA Quadro RTX 3000

  5. #15
    Member DirectuX's Avatar
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    When moving mouse over the activated window, there is a small fps boost.
    When holding the window left-clicked, there is a huge fps boost and processor usage jumps from 8 % to 18 %.
    I'm curious to understand this.

    video capture.zip
    ThinBasic 1.11.6.0 ALPHA - Windows 8.1 x64

  6. #16
    I think the canvas refresh is in sync with the 60Hz screen refresh, but also activates whenever certain windows messages are being processed.

  7. #17
    Member DirectuX's Avatar
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    that makes sense to me, thanks Charles
    ThinBasic 1.11.6.0 ALPHA - Windows 8.1 x64

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