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Thread: Uniformity to match TBGL with other Modules

  1. #1
    thinBasic MVPs kryton9's Avatar
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    Uniformity to match TBGL with other Modules

    Thanks to Primo's test of my test noise dll, it brought up an important issue of different types.
    In studying Ken Perlin's code, he uses floats, doubles, integers. Since I am adapting his code for thinBasic's use,
    I need your input Petr on what types all things should be so that I can make them compatible with TBGL.

    I do already see that you need to add a tbgl_trgbaf type or similar, so that floating point color values can be used. And if doubles supported, then will need to add a type for that. Up to you, I will write the code for dll accordingly to keep things uniform.

    So in essence, what should I use. For instance, I don't see int32 in the help but you had mentioned it before?:
    Perlin TBGL Use
    Double Double Single?
    Float Single Single?
    Int Long ?
    uint dword ?
    Last edited by kryton9; 14-05-2017 at 21:13.
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  2. #2
    Super Moderator Petr Schreiber's Avatar
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    Hi Kent,

    Int32 is alias for Long, they are equivalent.

    Please use whatever precision you need, thinBasic & TBGL will convert to target automagically

    Using the *D functions ... believe me it makes no sense to use DOUBLE for color when we have displays, which have 8bits per color channel

    Just convert the number in 0..1 range to 0..255 range by multiplying by 255 and using the TBGL_Color.


    Petr
    Last edited by Petr Schreiber; 15-05-2017 at 09:04.
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  3. #3
    thinBasic MVPs kryton9's Avatar
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    Perlin was using Doubles, that is what threw me off. I will work in floats(singles). Thanks.

    Is there a list of the numeric aliases anywhere in the help?
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  4. #4
    Super Moderator Petr Schreiber's Avatar
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    Hi Kent,

    the data types are briefly mentioned in change notes here:
    http://www.thinbasic.com/public/prod...on_1_8_0_0.htm

    For some time, I am thinking about community aided documentation for thinBASIC.
    Eros is using excellent tool for the help file, probably one of the best, but it has one catch - it is very expensive.



    Petr
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  5. #5
    thinBasic MVPs kryton9's Avatar
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    Ahhh, I tried the help search online and offline and it doesn't apparently search the recent updates pages. If it searched those it would solve all the issues.
    I think opening up to the community could cause issues. I believe in benevolent dictators running languages to give a uniform style to the language
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  6. #6
    Super Moderator Petr Schreiber's Avatar
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    I was thinking about some pull-request based approach, to give dictators enough power


    Petr
    Learn 3D graphics with ThinBASIC, learn TBGL!
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  7. #7
    thinBasic MVPs Michael Hartlef's Avatar
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    Is "the opening of TB" about everything or just modules?

  8. #8
    thinBasic author ErosOlmi's Avatar
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    Numeric alias added to manual. Will be present in next release.

    I'm using Help & Manual version 5.6 (an old version but more than enough for my needs) for thinBasic manual: http://www.helpandmanual.com/products_hm_overview.html
    If you have something to add/amend/re-organize/whatever regarding manual please post a request into manual forum and I will try to do it: http://www.thinbasic.com/community/f...-Help-Material
    Some parts of the manual are poorly documented with no examples. If you want to contribute ... I will be happy to include contributions.

    @Michael
    "the opening of TB" is about almost all modules for the moment.
    I suppose thinAir will follows and also some tools like debugger and profiler
    thinCore (thinBasic Core engine) and thinBundling (build executables from thinBasic scripts) will not be open source.

    Last edited by ErosOlmi; 16-05-2017 at 11:19.
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  9. #9
    thinBasic MVPs Michael Hartlef's Avatar
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    @Eros: Thanks for the info.

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