Hi Kent,
Int32 is alias for Long, they are equivalent.
Please use whatever precision you need, thinBasic & TBGL will convert to target automagically
Using the *D functions ... believe me it makes no sense to use DOUBLE for color when we have displays, which have 8bits per color channel
Just convert the number in 0..1 range to 0..255 range by multiplying by 255 and using the TBGL_Color.
Petr
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