I get the same "changed" state with vec3, even in its reborn form. Pure. Mystery
I could give pull request to normalize it my way... but then I wonder what happens to Kent
Petr
Yes, I noticed it too with Github, sometimes you need to wait a little. The changes don't show up right away.
I get the same "changed" state with vec3, even in its reborn form. Pure. Mystery
I could give pull request to normalize it my way... but then I wonder what happens to Kent
Petr
Learn 3D graphics with ThinBASIC, learn TBGL!
Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB
Petr, I downloaded zips of the repositories, so if you need to request to pull, go ahead, if it messes me up, I will be ok with backups.
Michael thanks for letting me know you noticed similar behavior, this way I know it is not something on my end.
Last edited by kryton9; 12-05-2017 at 22:17.
Acer Notebook: Win 10 Home 64 Bit, Core i7-4702MQ @ 2.2Ghz, 12 GB RAM, nVidia GTX 760M and Intel HD 4600
Raspberry Pi 3: Raspbian OS use for Home Samba Server and Test HTTP Server
Kent,
I restarted the Git client and the problem is gone! So I could prepare pull request for you, here:
https://github.com/kryton9/thinBasic-cVec/pull/1
It basically keeps the same functionality (unit tests are passing) while reducing code complexity.
Petr
Learn 3D graphics with ThinBASIC, learn TBGL!
Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB
Bookmarks