Hi Rene,
good catch, please download corrected version from here:
TBGL Font Creator [ UPDATED Feb 23 2013 ]
Petr
A problem to the FontCreator: it does not display Dingbat-Fonts (i.e. Wingdings, Webdings & similar) to create bitmaps from
I think there are missing some Forum-sections as beta-testing and support
Hi Rene,
good catch, please download corrected version from here:
TBGL Font Creator [ UPDATED Feb 23 2013 ]
Petr
Learn 3D graphics with ThinBASIC, learn TBGL!
Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB
I have a suggest for another function as "Outline" - just has to print one pixel offset in all 4 directions in outline-color and print centered onto it in desired font color.
So its just like the shadow-offset in all directions just small amount (1) for small textures (256) etc. or user defines thickness. For very large textures (1024+) the shadow could be printed in 8 directions so it becomes smoother.
Outlines could have color-fading too, can make cool effects and spookie hollow fonts then
Last edited by ReneMiner; 23-02-2013 at 23:44.
I think there are missing some Forum-sections as beta-testing and support
Another one: Either load a with some 3rd-party graphics utitlty/self made pre-drawn bmp/tga-file and draw the charakters then onto it -
or enable some background-colors that can fade as the charakters can. So it would be easy to create some blinds or buttons close to the look of the bottom-bar (Who's Online...) of this forums page. I hope you understand what I mean by that.
I think there are missing some Forum-sections as beta-testing and support
Hi
I see that a good work have been done here. But for some fonts the widths are just necessary to write a beautiful text.
In bitmap fonts there are several ways to specify letter widths. the easiest is to load an xml file or txt file with the same name of bitmap
wich contains the data for each letter.
I used to work with "littera" website for creating such data files. it's awesome , free and online (with the possibility to save the project not only the
bitmap)
the problem is to reprogram the printbitmapfont function according to that file format. i think is not so hard. (just load the txt or xml file to memory)
check it out you wont be disappointed:
http://kvazars.com/littera/
Hi,
you are right correct spacing can make a difference. Thanks for the tip!
Lot of work has been put to the linked solution, and it has nice, efficient bitmaps. I will check how difficult it would be to add support for this
Petr
Last edited by Petr Schreiber; 07-05-2016 at 07:20.
Learn 3D graphics with ThinBASIC, learn TBGL!
Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB
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