For some reason I missed this great script.
Here some images
If anyone is interested - it's a very large file and I fear the upload-hoster is a crap because very slow- but it's free.
125 MB because 25 MB a few demo-cells - the rest is mostly media. I think I'll not upload these again so grab'em now to get some good starting-library
New Features:
play on view-menu with Fog
draw textures & colors blended or opaque to terrain
import media (bmb/png/uncompressed tga or DataRGB, DataBGRA etc.) just by dragging into the window. If it's 256*256 and a folder in texturing-dialog is opened, the texture will be converted & copied into this open subfolder. If it's 1024 * 1024 (%Cell_Texturesize) it will be applied to the current centered cell. Other sizes will be converted to either RGB or BGRA and saved to Media-folder.
The numbers at the menubar display the current centered cell coordinates. You can enter numbers or just alter them point there and use mousewheel
(as almost any user-defineable numerals)
The "^"-sign inside the 3d-mousepointer points north btw.
tB-Minversion 1.9.6.0
EDIT
Re-Uploaded:
7z-decompressing-software needed
has about 135 MB (i took a few of the textures out so food & novelty-folders are pretty empty now)
Download
Last edited by ReneMiner; 24-03-2014 at 09:57.
I think there are missing some Forum-sections as beta-testing and support
For some reason I missed this great script.
Here some images
www.thinbasic.com | www.thinbasic.com/community/ | help.thinbasic.com
Windows 10 Pro for Workstations 64bit - 32 GB - Intel(R) Xeon(R) W-10855M CPU @ 2.80GHz - NVIDIA Quadro RTX 3000
Rene,
Your download link ends up with a 300+ KB installer file. Not the 7z file.
I do not trust these small online installers for 135 MB programs (plus,
it's under a Russian name).
Could you please provide a direct link to the 7z file. Your help will be
most appreciated.
Bill
installer file? no this can not be right.
if I click the link I end up here: http://www.datafilehost.com/d/bf6a3b8f
there's a grey button that says download and on clicking it I get prompted if to open it using 7z or to save.
I have no idea how else I could make this large file accessable
- the size is due to loads of built-in textures and some demo-world.
However, I attach a very stripped-down version of it.
There's no demo-world and only 2 textures to draw with and a few textures for the water (enable in View-menu)
To add new textures to your "library" create subfolders to categorize these inside the Media-Folder before you run this.
While you are building "your world" you can add new textures in *.png or *.bmp-format or uncompressed *.tga to your "library" then simply by opening the desired folder in "Texturing-Window" and drag the file from explorer into the tbgl-window to get converted into the used format instantly. They have to have a size of 256*256 pixels.
min-OS: Windows XP
EDIT: there's a problem now due to the missing textures ( i don't know what i did there but somehow the listview gets some index-problem when accessing textures for the second time ) and will need some time to find out how to solve
Last edited by ReneMiner; 31-03-2014 at 14:13.
I think there are missing some Forum-sections as beta-testing and support
Rene,
Thanks for your quick reply.
I have attached what the download windows look like. This
is with small box under the grey button checked. Unchecked,
the download does not connect.
Bill
P.S. It is downloading now. I unchecked the box and started
a download. It took about 10 minutes to connect. BTW. It
just completed. It downloaded just fine.
Thank you very much.
Last edited by Billbo; 31-03-2014 at 14:24.
I fixed the problem and re-uploaded the stripped-down-version again.
On "Select a world"- question type in the name ("new world") and use enter - in following sessions you can pick existing worlds in the upper list.
Also found out - you can add new subfolders in Media-folder during runtimes - when opening textures-window (F4) it reloads them...
(this time a few gravel-textures so different size than above)
PS. best to drag-in bmp since these have no alpha-channel which is unnecessary for terrain anyway
Billbo- maybe not choose "open" but "save" in first window that pops up when click on "download" ?
+ to have the fix it only needs gadget-unit of this download -
Last edited by ReneMiner; 31-03-2014 at 14:27.
I think there are missing some Forum-sections as beta-testing and support
Rene,
I sure appreciate it. It downloaded the update.
Check my P.S. above.
Bill
I'm sure some will ask why I did not finish it...
Now- some landscape is nice, but would be better if some trees or houses in there. I think I'll redo something similar in the future that unites mesh+terrain-editor so you can build mesh-prototypes, create an object ("myHouse(1)") , assign the mesh(es) to it and place it into the landscape. How does that sound?
Sadly it has to wait until I've found a solution for the slow "loading-speed" which is caused by missing materials in TBGL-m15-format and no other way than pumping the data into display-lists then - to torture users with the current available speed is inacceptable.
Also I'll wait for some oopification-improvements that are just around the corner and I hope for "the new TBGL" of course to have some cool native data-format that can create entities from the information of some passed datapointers and desired vertex-type.
Last edited by ReneMiner; 31-03-2014 at 18:09.
I think there are missing some Forum-sections as beta-testing and support
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