Nice - physics & collision - exactly what I need to continue with to use the stuff created in my endless-world-terrain-editor and TBGL3dEd... - the next sequel seems just around the corner - that'll bring it all alive! Thanx for introducing this -there's hope- the world becomes a little bit brighter now
I was already wondering about how to calculate the collision in basic...you have some more collision-samples? I can not read that strange language in the documentation
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