Page 2 of 2 FirstFirst 12
Results 11 to 20 of 20

Thread: ThinSweeper Game (1)

  1. #11
    Member ChandraMDE's Avatar
    Join Date
    Apr 2013
    Location
    East Java, Indonesia
    Posts
    32
    Rep Power
    21

    Working but Ugly Version of ThinSweeper

    Thank you Rene for the correction.
    So, instead of continuing the next loop, do you think the interpreter is "confused"...? Please explain.
    Btw, here is the working but ugly version of ThinSweeper. Control keys are UP, DOWN, LEFT, RIGHT.
    Execution keys are SPACE if you are sure that the cell is NOT a BOMB), and ENTER/RETURN if you are sure that the cell is a BOMB.
    Scoring is also working.
    Please try and please advice...

    'Program thinsweeper
    Uses "console"
    	
    Global i, j, x, y As Integer
    Global hbuffer As Long
    Global Cell(17, 13) As Integer
    Global CellStatus(17, 13) As Integer
    Global Mines As Integer
    Global Score As Integer
    Global Found As Integer
    Global MinesLeft As Integer
    
    '----------------------- Let's Go!
    InitBoard()
    InitCell()
    PrintStatus()                        
    PrintClosedCell()
    Playing()
    Cls()
    PrintL "Thank you for playing. thinBasic rocks!"
    Console_WaitKey()
    '------------------ End of Program
                                  
                                  
    '*****************************                                  
    '  Drawing ThinSweeper Board
    '*****************************                                  
    Sub InitBoard()
      Dim B(25) As String
      B(1) = "ÚÄÄÄÂÄÄÄÂÄÄÄÂÄÄÄÂÄÄÄÂÄÄÄÂÄÄÄÂÄÄÄÂÄÄÄÂÄÄÄÂÄÄÄÂÄÄÄÂÄÄÄÂÄÄÄÂÄÄÄÂÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿"
      B(2) = "³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³ÕÍÍÍÍÍÍÍÍÍÍÍ͸³"
      B(3) = "ÃÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅ´ THINSWEEPERô"
      B(4) = "³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³ÔÍÍÍÍÍÍÍÍÍÍÍ;³"
      B(5) = "ÃÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄ´              ³"
      B(6) = "³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³ÕÍÍÍÍÍÍÍÍÍÍÍ͸³"
      B(7) = "ÃÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅ´     By     ô"
      B(8) = "³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³³ ChandraMDE ³³"
      B(9) = "ÃÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅ´ Thin Basic ô"
      B(10) = "³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³ÔÍÍÍÍÍÍÍÍÍÍÍ;³"
      B(11)= "ÃÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄ´              ³"
      B(12)= "³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³ÕÍÍÍÍÍÍÍÍÍÍÍ͸³"
      B(13)= "ÃÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅ´   STATUS   ô"
      B(14)= "³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³ÆÍÍÍÍÍÍÍÍÍÍÍ͵³"
      B(15)= "ÃÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄ´³ Mines (  ) ³³"
      B(16)= "³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³³ Found (  ) ³³"
      B(17)= "ÃÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄ´³ Left  (  ) ³³"
      B(18)= "³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³³ Skor(    ) ³³"
      B(19)= "ÃÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÅÄÄÄÄÄÄÄÄÄÄÄÄÅ´"
      B(20)= "³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³³ ÛÛÛÛÛÛÛÛÛÛ ³³"
      B(21)= "ÃÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄ´ÀÄÄÄÄÄÄÄÄÄÄÄÄÙ³"
      B(22)= "³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³  MY WEBSITE  ³"
      B(23)= "ÃÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄÅÄÄÄ´   /telinks   ³"
      B(24)= "³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³   ³  @wordPress  ³"
      B(25)= "ÀÄÄÄÁÄÄÄÁÄÄÄÁÄÄÄÁÄÄÄÁÄÄÄÁÄÄÄÁÄÄÄÁÄÄÄÁÄÄÄÁÄÄÄÁÄÄÄÁÄÄÄÁÄÄÄÁÄÄÄÁÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ"
                        
      Cls()                  
      hbuffer = Console_CreateScreenBuffer
      Console_SetActiveScreenBuffer(hbuffer)
      Console_SetTitle("THINSWEEPER - Chandra MDE, http://teknikelektrolinks.com")
      Console_HideCursor
    
      For i=1 To 25
        Console_PrintAt_Buffer(B(i), 1, i, 15, hbuffer)
      Next                                             
       
      Console_ColorAt(68, 3, 11, 14)
      Console_ColorAt(72, 7, 2, 14)
      Console_ColorAt(68, 8, 10, 12)
      Console_ColorAt(68, 9, 10, 15)      
      Console_ColorAt(68, 13, 6, 14)
      Console_ColorAt(68, 15, 10, 12)
      Console_ColorAt(68, 16, 10, 10)
      Console_ColorAt(68, 17, 10, 11)
      Console_ColorAt(68, 18, 10, 13)
      Console_ColorAt(68, 22, 10, 14)
      Console_ColorAt(68, 23, 10, 10)
      Console_ColorAt(68, 24, 10, 11)
    End Sub
        
    '***********************
    '  Cell Initialization
    '***********************
    Sub InitCell()
      Local nb, xp, xm, yp, ym As Byte
    		For x = 1 To 16
    			For y = 1 To 12
    				Cell(x, y) = 0
    				CellStatus(x, y) = 0
    			Next
    		Next
    		           
    		Randomize Timer
    		Mines = Rnd(5, 45)
    		Score = 0
    		Found = 0
    		MinesLeft = Mines
    		
    		For i = 1 To Mines
    			x = Rnd(1, 16)
    			y = Rnd(1, 12)
    			Cell(x, y) = -1
    		Next 
    		
    		For x = 1 To 16
    			For y = 1 To 12
    				If Cell(x, y) = -1 Then
    				  'do nothing
    				Else
    				  nb = 0
    				  xp = x + 1
      				xm = x - 1
      				yp = y + 1
      				ym = y - 1
    				
      				If xp<=16 Then
      					If Cell(xp, y) = -1 Then Incr nb
      				End If 
      				
      				If xm>=1 Then
      					If Cell(xm, y) = -1 Then Incr nb
      				End If
      				
      				If yp<=12 Then
      					If Cell(x, yp) = -1 Then Incr nb
      				End If
      				
      				If ym>=1 Then
      					If Cell(x, ym) = -1 Then Incr nb
      				End If
      				
      				If (xp<=16) And (yp<=12) Then
      					If Cell(xp, yp) = -1 Then Incr nb
      				End If
      				
      				If (xp<=16) And (ym>=1) Then
      					If Cell(xp, ym) = -1 Then Incr nb
      				End If
      				
      				If (xm>=1) And (yp<=12) Then
      					If Cell(xm, yp) = -1 Then Incr nb
      				End If
      				
      				If (xm>=1) And (ym>=1) Then
      					If Cell(xm, ym) = -1 Then Incr nb
      				End If
      				
      				Cell(x, y) = nb	
      			End If
    			Next 
    		Next 
    End Sub 
                                                     
    '************************
    '  Printing Game Status
    '************************
    Sub PrintStatus()
    	Console_PrintAt_Buffer(Format$ (Mines, "00"), 75, 15, 15, hbuffer)
    	Console_PrintAt_Buffer(Format$ (Found, "00"), 75, 16, 15, hbuffer)
    	Console_PrintAt_Buffer(Format$ (MinesLeft, "00"), 75, 17, 15, hbuffer)
    	Console_PrintAt_Buffer(Format$ (Score, "0000"), 73, 18, 15, hbuffer)
    End Sub 
    
    '*********************************
    '  Print Cell (Revealed)
    '*********************************
    Sub PrintCell()
    		For x = 1 To 16
    			For y = 1 To 12
    				Select Case Cell(x, y)
    					Case -1 'bomb
    						Console_PrintAt_Buffer(Chr$(1), 3+(x-1)*4, 2+2*(y-1), 12, hbuffer)
    					Case 0 'space
    						Console_PrintAt_Buffer(Chr$(249), 3+(x-1)*4, 2+2*(y-1), 7, hbuffer)
    					Case Else 
    						Console_PrintAt_Buffer(Format$(Cell(x, y), "0"), 3+(x-1)*4, 2+2*(y-1), 8+Cell(x, y), hbuffer)
    				End Select 
    			Next
    		Next 
    End Sub
                        
    '***************************
    '  Print Cell (Unrevealed)
    '***************************
    Sub PrintClosedCell()
    		For x = 1 To 16
    			For y = 1 To 12
    				Console_PrintAt_Buffer(Chr$(254), 3+(x-1)*4, 2+2*(y-1), 4, hbuffer)
    			Next
    		Next 
    End Sub 
    
    '***************
    '  Let's Play!
    '***************
    Sub Playing()
      Dim px, pxe, py, pye, m As Integer
      Dim KEY As String
      
    	px = 8: py = 6
    		
    	Do 
    			PrintStatus()
    			
    			Do
    				Console_ColorAt(4*(px-1)+1, 2*(py-1)+1, 5, 4)
    				Console_ColorAt(4*(px-1)+1, 2*(py-1)+3, 5, 4)
    				Console_ColorAt(4*(px-1)+1, 2*(py-1)+2, 1, 4)
    				Console_ColorAt(4*(px-1)+5, 2*(py-1)+2, 1, 4)
    				Sleep(50)
    				
    				Console_ColorAt(4*(px-1)+1, 2*(py-1)+1, 5, 15)
    				Console_ColorAt(4*(px-1)+1, 2*(py-1)+3, 5, 15)
    				Console_ColorAt(4*(px-1)+1, 2*(py-1)+2, 1, 15)
    				Console_ColorAt(4*(px-1)+5, 2*(py-1)+2, 1, 15)
    				Sleep(50)
    				
    				KEY = Console_InKey()
    			Loop Until KEY <> ""   
    									
    			If CellStatus(px, py) = 0 Then 
    				Console_PrintAt_Buffer(Chr$(254), 4*(px-1)+3, 2*(py-1)+2, 4, hbuffer) 
    			End If 
    				
    		  If Len(KEY)=2 Then
      			Select Case Asc(KEY, 2)
      				Case %VK_UP	'atas    
      					Decr py
      					If py = 0 Then py = 12
      					
      				Case %VK_DOWN 'bawah
      					Incr py
      					If py = 13 Then py = 1
      					
      				Case %VK_RIGHT 'kanan
      					Incr px
      					If px = 17 Then px = 1
      					
      				Case %VK_LEFT 'kiri
      					Decr px
      					If px = 0 Then px = 16
      					
      			  Case %VK_RETURN
      			    If CellStatus(px, py)=0 Then
        					If Cell(px, py) = -1 Then 
        						Console_PrintAt_Buffer(Chr$(2), 4*(px-1)+3, 2*(py-1)+2, 12, hbuffer)
        						CellStatus(px, py) = 1
        						Score = Score + 25
        					Else                            
        					  For m=1 To 10
        					    Console_ColorAt(67, 20, 11, 12)
        					    Sleep(100)
        					    Console_ColorAt(67, 20, 11, 15)
        					    Sleep(100)
        					  Next
        						PrintCell()
        						Console_WaitKey()
        						InitCell()
        						PrintClosedCell()
        						px = 8: py = 6
        					End If 
        				End If
      			End Select
    				
    		  ElseIf (Len(KEY)=1) And (Asc(KEY, 1)=%VK_SPACE) Then			
    		    If CellStatus(px, py)=0 Then
    				  Select Case Cell(px, py)
    						Case -1		'bomb
    						    For m=1 To 10
      					      Console_ColorAt(67, 20, 11, 12)
      					      Sleep(100)
      					      Console_ColorAt(67, 20, 11, 15)
      					      Sleep(100)
      					    Next
        					  PrintCell()
        					  Console_WaitKey()
        					  InitCell()
        					  PrintClosedCell()
        					  px = 8: py = 6
    										
      				  Case 0		'empty cell
          					Console_PrintAt_Buffer(Chr$(249), 4*(px-1)+3, 2*(py-1)+2, 14, hbuffer) 
          					CellStatus(px, py) = 1           
          							
          					pxe = px : pye = py
          					Do
          						Incr pxe
          						If pxe<=16 Then
          							If Cell(pxe, pye) = 0 Then
          							  Console_PrintAt_Buffer(Chr$(249), 4*(pxe-1)+3, 2*(pye-1)+2, 14, hbuffer) 
          								CellStatus(pxe, pye) = 1
          								Sleep(50)
          							Else
          								Exit Do
          							End If 
          						End If 
          					Loop Until pxe > 16
        							
          					pxe = px
          					Do
          						Incr pye
          						If pye<=12 Then
          							If Cell(pxe, pye) = 0 Then
          								Console_PrintAt_Buffer(Chr$(249), 4*(pxe-1)+3, 2*(pye-1)+2, 14, hbuffer) 
          								CellStatus(pxe, pye) = 1
          								Sleep(50)
          							Else
          								Exit Do
          							End If 
          						End If 
          					Loop Until pye > 12
        							
          					pye = py
          					Do
          						Decr pxe
          						If pxe>=1 Then
          							If Cell(pxe, pye) = 0 Then
          								Console_PrintAt_Buffer(Chr$(249), 4*(pxe-1)+3, 2*(pye-1)+2, 14, hbuffer) 
          								CellStatus(pxe, pye) = 1
          								Sleep(50)
          							Else
          								Exit Do
          							End If 
          						End If 
          					Loop Until pxe < 1
          						
          					pxe = px
          					Do
          						Decr pye
          						If pye>=1 Then
          							If Cell(pxe, pye) = 0 Then
          								Console_PrintAt_Buffer(Chr$(249), 4*(pxe-1)+3, 2*(pye-1)+2, 14, hbuffer) 
          								CellStatus(pxe, pye) = 1
          								Sleep(50)
          							Else
          								Exit Do
          							End If  
          						End If 
          					Loop Until pye < 1
    							
                Case Else 	'number
        						Console_PrintAt_Buffer(Format$(Cell(px, py), "0"), 4*(px-1)+3, 2*(py-1)+2, 8+Cell(px, py), hbuffer)
        						CellStatus(px, py) = 1
        						Score = Score + 10*Cell(px, py)
      				End Select 
      			End If
    			End If
    	Loop Until Asc(KEY, 2) = %VK_ESCAPE
    End Sub
    
    Next step is tidy up the code before applying mouse control.
    Thank you, All.

  2. #12
    Member ChandraMDE's Avatar
    Join Date
    Apr 2013
    Location
    East Java, Indonesia
    Posts
    32
    Rep Power
    21

    thinsweep.tbasicc

    thinsweep.tbasicc

    Next step is tidy up the code before applying mouse control.
    Please try and please advice.

  3. #13
    thinBasic MVPs
    Join Date
    Oct 2012
    Location
    Germany
    Age
    55
    Posts
    1,554
    Rep Power
    174
    I tried a few games and it does not display the numbers of bombs I've found already nor what's left. The fast flashing pointer assumes it's a time-bomb-sweeper - maybe you could add some timer and hide a few timebombs too

    And the Next-thing: I think there should always be only one Next per For. As there only is one End Function per Function. In your old script it was written a way that there are 2 For-statements, but 3 Next's - so in some cases there is one Next too much: there was no third for-next-counter running but sometimes there were 3 Next's in a row at the end of the most inner loop.
    Attached Images Attached Images
    Last edited by ReneMiner; 04-05-2013 at 12:45.
    I think there are missing some Forum-sections as beta-testing and support

  4. #14
    Member ChandraMDE's Avatar
    Join Date
    Apr 2013
    Location
    East Java, Indonesia
    Posts
    32
    Rep Power
    21
    Quote Originally Posted by ReneMiner View Post
    I tried a few games and it does not display the numbers of bombs I've found already nor what's left. The fast flashing pointer assumes it's a time-bomb-sweeper - maybe you could add some timer and hide a few timebombs too

    Adding a few timebombs would be great. A challenge for a newbie like me.
    Thanks.

  5. #15
    thinBasic MVPs
    Join Date
    Oct 2012
    Location
    Germany
    Age
    55
    Posts
    1,554
    Rep Power
    174
    I totally forgot to mention another thing - not that important - but for the good looking:
    See image on my post above. Around "thinsweeper" and "status" the corners show some wrong char - perhaps it's some localization of fonts the cause - but could also be just a wrong Chr-code.
    Last edited by ReneMiner; 05-05-2013 at 16:06.
    I think there are missing some Forum-sections as beta-testing and support

  6. #16
    Member ChandraMDE's Avatar
    Join Date
    Apr 2013
    Location
    East Java, Indonesia
    Posts
    32
    Rep Power
    21
    I noticed that on the image attached. I'm sure that it is not because the wrong character because it is fine on my XP.
    But, all the single-line characters are printed correctly on your screen, so I will use only single-line character.
    I also notice that the empty cell's character which is a dot ( chr(249) ) printed differently on your screen. So, I will simply change it with "." character (chr(46)).
    Thanks.
    Last edited by ChandraMDE; 06-05-2013 at 02:51.

  7. #17
    Member ChandraMDE's Avatar
    Join Date
    Apr 2013
    Location
    East Java, Indonesia
    Posts
    32
    Rep Power
    21

    Please Try & Please Advice

    Hi, All.
    Please try the game and please advice.
    All basic stuff is working including scoring and win/gameover checking.

    Control Keys:
    Up, Down, Left, Right

    Decision Keys:
    SPACE = If you are sure the cell IS NOT A BOMB
    RETURN = If you are sure the cell IS A BOMB

    Character:
    Bomb = Solid-Face
    Empty = "+"
    Number = 1, 2, 3, 4,...

    To ReneMiner: Sorry, the timebombs haven't implemented yet.

    Thanks & Regards.

    Sourcecode:
    ThinSweeper.tbasicc

    Screenshot:
    ThinSweeper3.jpg

  8. #18
    thinBasic MVPs
    Join Date
    Oct 2012
    Location
    Germany
    Age
    55
    Posts
    1,554
    Rep Power
    174
    Now the graphics look correct here- all borders fine. I blew a few times up- but also solved some. what's somehow disturbing (other than other minesweepers) that it does not uncover until the numbers appear. But I can get used to it. Enhanced would be some sound - maybe you can use one of them I attached here
    I mixed and recoreded them myself so they are royalty free to use, it's 8 or 16 Bit Mono-Wav - I don't know any more, but I remember TBASS can handle these
    Last edited by ReneMiner; 08-05-2013 at 20:46.
    I think there are missing some Forum-sections as beta-testing and support

  9. #19
    Member ChandraMDE's Avatar
    Join Date
    Apr 2013
    Location
    East Java, Indonesia
    Posts
    32
    Rep Power
    21
    Hi, Rene.
    Thank you very much for sharing lots of .WAV files.
    I can assure you that I'm going to use some of them to make ThinSweeper more fun.

    Thanks & Regards,
    Chandra MDE

  10. #20
    thinBasic MVPs
    Join Date
    Oct 2012
    Location
    Germany
    Age
    55
    Posts
    1,554
    Rep Power
    174
    Here's some small example how to play the sounds...

    Just put both files next to the sounds-folder and run soundtest. Later you will only need the unit-file, put this next to your main-script and write at start

    #Include "unit_Sound3d.tBasicU"

    and replace soundtest.tBasic completely with your code.
    Attached Files Attached Files
    Last edited by ReneMiner; 09-05-2013 at 18:46.
    I think there are missing some Forum-sections as beta-testing and support

Page 2 of 2 FirstFirst 12

Similar Threads

  1. Game: UFO on the run
    By peter in forum Sources, Templates, Code Snippets, Tips and Tricks, Do you know ...
    Replies: 19
    Last Post: 27-10-2008, 21:59
  2. Game: Game modes
    By Michael Hartlef in forum CM contest 2009
    Replies: 16
    Last Post: 05-10-2008, 04:58
  3. Fun game
    By Michael Clease in forum Gaming
    Replies: 4
    Last Post: 02-06-2008, 07:21
  4. A little but very serious game in 96k
    By ErosOlmi in forum Gaming
    Replies: 3
    Last Post: 12-05-2007, 20:24

Members who have read this thread: 1

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •