Page 1 of 6 123 ... LastLast
Results 1 to 10 of 60

Thread: TBGL-3d-Editor [Announcement]

  1. #1
    thinBasic MVPs
    Join Date
    Oct 2012
    Location
    Germany
    Age
    54
    Posts
    1,549
    Rep Power
    173

    TBGL-3d-Editor [Beta]

    Already early Beta-Stage and not far from release - await my 3d-Editor for TBGL.


    some snoop-in preview here now
    thinBasic source minversion 1.9.6.0 because uses latest features
    Minimal OS WinXP SP2, large Screen recommended - should be at least 1024*768


    This is property of thinBasic-community now. Personal use or use for free thinBasic-Project ist explicitely allowed.
    Commercial use is not allowed without permission and will only be given in exceptional cases.

    See page 2 of this thread for conditions...
    Attached Images Attached Images
    Attached Files Attached Files
    Last edited by ReneMiner; 29-04-2013 at 11:54.
    I think there are missing some Forum-sections as beta-testing and support

  2. #2
    Hi ReneMiner,

    Taking on a 3d editor, seems to me, a life-times work. I would not know where to begin. But I have some technology you might be interested in. It is a scrollable edit box, using only OpenGl. For the purposes of editing, all the characters have to be scalable pickable 3d objects. I think it would work well in the thinBasic environment, if this is your chosen platform.

  3. #3
    thinBasic MVPs
    Join Date
    Oct 2012
    Location
    Germany
    Age
    54
    Posts
    1,549
    Rep Power
    173
    I'm happy about some mature reply here.

    No- it's not a lifetimes work. To be honest, the "real" 3d-stuff currently makes just 60kB because - most of my written program-part is just the GUI ~300kB - but that's all done for users comfort and easy editing, of course there are a few includes, so I have one for Color-Palette, Tools, TBGL-Specifics, File I/O which is in part from a textures handler written by other people - biggest part is FreeImage.dll - so it's maybe 1 MB of mine. Of course not written in one day nor one month...

    Yes, I like using TB, so this is my platform. Syntax is clear and easy to understand, it's still improving and alive - I've not found any better yet.
    There might be other languages as C/+/++/# that are faster in execution speed - but I don't like all those brackets, commas, semicolons which makes it an unreadable book to me. So I am straight basic user since atari 800xl and I'm stuck to basic.

    Now how do I have to imagine an "Edit-Box" - is it like some UI-Control/a window? Or some scene-manager or mesh-composer? what's its purpose?
    Last edited by ReneMiner; 13-04-2013 at 15:38.
    I think there are missing some Forum-sections as beta-testing and support

  4. #4
    It is part of a looong project to provide OxygenBaic with a platform-independent IDE, with few dependencies other than OpenGl, and something akin to FreeImage/GDI+ for image handling.

    OxygenBasic is packaged as a module of ThinBasic, primarily to provide Assembly code and JIt compiler services for computational hot-spots. It can read Petr's TBGL headers and work cooperatively with TBGL.

    I am currently testing a long-overdue update.

  5. #5
    Super Moderator Petr Schreiber's Avatar
    Join Date
    Aug 2005
    Location
    Brno - Czech Republic
    Posts
    7,146
    Rep Power
    735
    As the thread as entered direction of personal attacks, I have unapproved the angry & offtopic posts.

    Thanks Charles to for keeping on topic


    Petr
    Learn 3D graphics with ThinBASIC, learn TBGL!
    Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB

  6. #6
    thinBasic MVPs
    Join Date
    Oct 2012
    Location
    Germany
    Age
    54
    Posts
    1,549
    Rep Power
    173
    OK, here just for your pleasure - some test-version to celebrate the day.

    Not the source-code though, but a working example - no fear there's nothing bad inside - I would never waste my time into this direction.

    I will replace it later with full source code when I have some fast loading routine to use the data in thinBasic.
    Currently it just saves to Txt-File which you can copy & paste into your thinBasic-(TBGL)-scripts, saves also to it's own format to work with, loads obj + m15 and saves obj. To save M15 you'll have to save as obj and use Petr's OBJ2M15-Converter

    Terrain is undone so I took this part completely out - the GUI I intend to seperate since it's very common and can be used in a lot of other apps. So has it's own windows inside (independend from OS) and a lot of funny features at the controls also. Try out, let me know if something interests you or if strange stuff as crashes happens.

    The Bugatti-mesh as in screen at first post is about 90MB so - not included. (anyway would be a violation of copyrights to ship this)

    Edit: Attachemant removed. Refer to first post of this thread to get the source code.
    Last edited by ReneMiner; 15-04-2013 at 19:37.
    I think there are missing some Forum-sections as beta-testing and support

  7. #7
    thinBasic author ErosOlmi's Avatar
    Join Date
    Sep 2004
    Location
    Milan - Italy
    Age
    57
    Posts
    8,813
    Rep Power
    10
    Quote Originally Posted by Petr Schreiber View Post
    As the thread as entered direction of personal attacks, I have unapproved the angry & offtopic posts.
    Thanks Charles to for keeping on topic

    Petr
    Thanks a lot Petr for moderating.
    I was in bed for 2 days and I had no opportunity to act.
    www.thinbasic.com | www.thinbasic.com/community/ | help.thinbasic.com
    Windows 10 Pro for Workstations 64bit - 32 GB - Intel(R) Xeon(R) W-10855M CPU @ 2.80GHz - NVIDIA Quadro RTX 3000

  8. #8
    thinBasic author ErosOlmi's Avatar
    Join Date
    Sep 2004
    Location
    Milan - Italy
    Age
    57
    Posts
    8,813
    Rep Power
    10
    Rene,

    your application is astonishing.

    Eros
    www.thinbasic.com | www.thinbasic.com/community/ | help.thinbasic.com
    Windows 10 Pro for Workstations 64bit - 32 GB - Intel(R) Xeon(R) W-10855M CPU @ 2.80GHz - NVIDIA Quadro RTX 3000

  9. #9
    Good work Rene...
    And don't listen anyone stupid observation

  10. #10
    thinBasic MVPs
    Join Date
    Oct 2012
    Location
    Germany
    Age
    54
    Posts
    1,549
    Rep Power
    173
    I'm happy someone likes it. As long as it's incomplete I won't publish sourcecode here open in forum - it's no good example for the masses to study from some unfinished works.
    But however- if anyone is interested - I won't keep it a secret, just send me a sign to get the code - I'll pump it over
    I think there are missing some Forum-sections as beta-testing and support

Page 1 of 6 123 ... LastLast

Similar Threads

  1. something that could become a 3d-editor
    By ReneMiner in forum TBGL Scripts and Projects
    Replies: 10
    Last Post: 02-03-2013, 18:25
  2. ThinAIR editor
    By RobertoBianchi in forum Announcements
    Replies: 2
    Last Post: 09-10-2008, 18:27
  3. What editor?
    By Michael Clease in forum Fixed or cleared errors in help material
    Replies: 7
    Last Post: 31-10-2007, 04:19
  4. Announcement: new slogan for thinBasic
    By ErosOlmi in forum Announcements
    Replies: 0
    Last Post: 19-09-2007, 07:04
  5. [IDE] SED Editor
    By José Roca in forum Power Basic
    Replies: 5
    Last Post: 23-07-2007, 20:07

Members who have read this thread: 4

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •