Thanks for the update Eros!
According to my tests TBGL module compiles fine in both PB/WIN9 and PB/WIN10, so it seems I should be able to keep up with this move
Petr
So far I've always used Power Basic 9x for thinBasic development, both for thinBasic Core and all modules.
Next thinBasic release will be developed with Power Basic 10x
This will add much more power to thinBasic development possibilities.
If you are developing thinBasic modules with previous PB versions: no problem at all. You can continue to use your preferred compiler.
www.thinbasic.com | www.thinbasic.com/community/ | help.thinbasic.com
Windows 10 Pro for Workstations 64bit - 32 GB - Intel(R) Xeon(R) W-10855M CPU @ 2.80GHz - NVIDIA Quadro RTX 3000
Thanks for the update Eros!
According to my tests TBGL module compiles fine in both PB/WIN9 and PB/WIN10, so it seems I should be able to keep up with this move
Petr
Learn 3D graphics with ThinBASIC, learn TBGL!
Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB
http://www.thinbasic.com/community/showthread.php?11544-Astronomical-Unit-(module)-simple-example-for-testing-)&highlight=astrounit
good to hear that one question: can you give for new "classes" (next thinbasic issue) an example how to use it with ui module and how to type in different values? I've had some month ago difficulties to use it with my astrounit example. thanks for your work at all. bye, largo
Last edited by largo_winch; 27-08-2012 at 12:00.
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