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Thread: TBGL Bitmap To M15 [ UPDATED to v1.4 ]

  1. #11
    thinBasic MVPs kryton9's Avatar
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    Re: TBGL Bitmap To M15 [ UPDATED to v1.2 ]

    Thanks Petr, I appreciate it a lot. This will add really to an already great tool!!!
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  2. #12
    thinBasic MVPs kryton9's Avatar
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    Re: TBGL Bitmap To M15 [ UPDATED to v1.2 ]

    Petr it works perfectly. So perfectly that it popped another set of useful feature to add when you have time. Since this is for terrain development using heightmaps mostly, another great feature would be:

    An option box, use water map or not. The other would be an edit box with the height scale to place the water level plane. Since you know the lowest to the highest point, then this edit box would be in the range of 0 - 1. If you can make a nice translucent blue plane that spans the size of the terrain at the height scale specified, it would really add to tweaking and working on terrain designs. If you want the texture map for water could be browsed for and a transparency edit box to set by the user.

    And if this wasn't enough, I know in other languages for handling terrain, you also specify a detail map. This is tiled a lot to allow a nice small texture underneath the terrain texture. If you can put in something like this it would be great. So another browse button for the detail map to use, this would be tiled by filling in tile x and tile z numbers by the user in edit boxes to get the sizing correct. Usually this texture is greyscale and blended with the main texture file. I am sure you have seen this in your ventures in 3d programming. Then an edit box for transparency for this map too would be awesome.

    Sorry you offer me candy and I ask to grab the whole box
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  3. #13
    Super Moderator Petr Schreiber's Avatar
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    Re: TBGL Bitmap To M15 [ UPDATED to v1.3 ]

    Hi,

    I have updated this program to version 1.3 - it is mostly service release.

    Speed of file generation is up to 3x better, this is noticable especially for bigger models.

    Generated file is also smaller. More vertices, bigger the space saving is. If you process the sample bitmaps at 1/1 detail, you will see about 30% saving in file size.

    New feature is that model can be centered at X=0, Z=0.

    Kent, regarding your ideas I did not implemented them yet. Water plane was very good idea, but you have seen in our "shoot a balloon" demo that we ended with dynamic water surface created on the fly.
    Detail map will need some more changes, so please be patient


    Thanks,
    Petr
    Learn 3D graphics with ThinBASIC, learn TBGL!
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    thinBasic author ErosOlmi's Avatar
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    Re: TBGL Bitmap To M15 [ UPDATED to v1.3 ]

    Petr, you seems under heavy working load !
    ;D
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    Super Moderator Petr Schreiber's Avatar
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    Re: TBGL Bitmap To M15 [ UPDATED to v1.3 ]

    Just relaxing ;D
    Learn 3D graphics with ThinBASIC, learn TBGL!
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  6. #16
    thinBasic MVPs kryton9's Avatar
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    Re: TBGL Bitmap To M15 [ UPDATED to v1.3 ]

    Thanks Petr for this update.

    I agree about the water level map... it is really not needed.

    But a detail map will be very nice when you get to it after exams and of course other school projects.

    The new x z centering is a big plus!! Thanks!
    Acer Notebook: Win 10 Home 64 Bit, Core i7-4702MQ @ 2.2Ghz, 12 GB RAM, nVidia GTX 760M and Intel HD 4600
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  7. #17
    Super Moderator Petr Schreiber's Avatar
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    Not sure how it is possible,

    but the proggie, originally attached in the first post of this thread, disappeared, so I reuploaded new v1.4.


    Petr
    Learn 3D graphics with ThinBASIC, learn TBGL!
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