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Thread: New program... parametric surfaces

  1. #11
    Super Moderator Petr Schreiber's Avatar
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    Hi Stan,

    my apologies but till 26th I am not able to dive in to the problem, but I remember in classic OpenGL the glRotatef rotations are always around "global axes", which is not usually what we want, that is why entity system has rotations around local axes, and I for sure did not used quaternions, but the transformations are custom made.


    Petr
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  2. #12
    Member sblank's Avatar
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    Hi Petr,

    No worries at all... I understand!

    I'll look at the entity system and see what I can find. I'm very close to having this problem figured out.

    Cheers... and thanks!

    Stan

    Quote Originally Posted by Petr Schreiber View Post
    Hi Stan,

    my apologies but till 26th I am not able to dive in to the problem, but I remember in classic OpenGL the glRotatef rotations are always around "global axes", which is not usually what we want, that is why entity system has rotations around local axes, and I for sure did not used quaternions, but the transformations are custom made.


    Petr

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