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Thread: HTML5 WebGL Quake II

  1. #1
    Member matthew's Avatar
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    HTML5 WebGL Quake II

    News story here about developers who have ported Quake II to run in Web browsers using HTML5 & WebGL.

    There is a Website here on Google where the Source can be downloaded.

    [youtube=425,350]fyfu4OwjUEI[/youtube]
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    Super Moderator Petr Schreiber's Avatar
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    Re: HTML5 WebGL Quake II

    WebGL is very interesting standard,

    when do you think it will become common in browsers, Matthew?


    Petr
    Learn 3D graphics with ThinBASIC, learn TBGL!
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    Member matthew's Avatar
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    Re: HTML5 WebGL Quake II

    Probably when more games like Quake II get released.
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  4. #4

    Re: HTML5 WebGL Quake II

    i tested WebGL in the past and it won't work with all OpenGL cards and the software emulation are to slow.

    this is why i Develop http://Shiny3D.de

    it's for IE, FireFox, Chrome, SeaMonkey Windows, Linux and Mac

    Joshy
    (Sorry about my bad English.)

  5. #5
    Member matthew's Avatar
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    Re: HTML5 WebGL Quake II

    I downloaded a nightly-build of Firefox from here & tried the WebGL examples on this page.

    They all worked, admittedly a little slowly because my graphics card doesn't support OpenGL 2.1 so I had to use the MESA software rendering library.
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    Super Moderator Petr Schreiber's Avatar
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    Re: HTML5 WebGL Quake II

    Hi Matthew,

    I downloaded the linked nightly-build, enabled the WebGL support ... but still can't run any of the demos.
    MESA could be the way, but I will wait till it works in hardware. I have OpenGL 3.3 capable card, so it should work nicely.

    I will try other browsers during weekend.


    Petr

    P.S. Joshy, it looks interesting, but I like on WebGL it will (one day) work in browsers without need to download any kind of plugin. There is lot of plugins for 3D, I tried the O3D from Google, and tens of other engines. But the problem for me is that I have to install something to make it work. But 5points plus to you for making your plugin less HW hungry, I agree WebGL including requirement for shader support is very bold step.
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    Webgl-Game Development

    WebGL for Game Development -A book meant for Game development which is a Part of Html5 family of technologies,rich and enhanced features, technicalities of game development using different platforms with graphics,vectors etc.bit.ly/1nIWmZc

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