TBGL_CV()
TBGL_NV()
TBGL_CNV()
TBGL_NTV()
TBGL_CTV()
TBGL_CNTV()
for example this
TBGL_Color 255,0,255 : TBGL_Normal 0, 1, 0 : TBGL_TexCoord2D 0, 0 : TBGL_Vertex -1,-1, 0
would be reduce to this
TBGL_CNTV 255,0,255, 0,1,0, 0,0, -1,-1,0
the side effect:
one call to TBGL is faster than 4 calls :-)
Joshy
(Sorry about my bad English.)