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Thread: TBGL sample - Isometric map

  1. #1
    thinBasic MVPs Michael Hartlef's Avatar
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    TBGL sample - Isometric map

    Hi folks,

    here is a sample on how to load isometric tiles and render them manually in a very simple and manual way.
    The map uses 3 tiles and is build randomly.



    Cheers
    Michael
    Attached Files Attached Files

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    Super Moderator Petr Schreiber's Avatar
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    Re: TBGL sample - Isometric map



    Mike, that looks fantastic!
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  3. #3
    thinBasic MVPs Michael Hartlef's Avatar
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    Re: TBGL sample - Isometric map

    Thanks, I'll see that I come up with mouse to map informations too!

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    Super Moderator Petr Schreiber's Avatar
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    Re: TBGL sample - Isometric map

    That would be nice,

    maybe for future higher level isometric system the textures could have the block vertically centered too.

    Which software did you used for the render?
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  5. #5
    thinBasic MVPs Michael Hartlef's Avatar
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    Re: TBGL sample - Isometric map

    I used Blender for it. The reason why there is only the bottom used is that I wanted to have space for higher structures in it. But that is a minimal factor the tile size really depends on what kind of game you want to create. Havin the tile centered with space below AND above wouldn't make much sence imho.

  6. #6
    Super Moderator Petr Schreiber's Avatar
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    Re: TBGL sample - Isometric map

    I see,

    now I understand the placement, thanks

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