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Thread: Opinions about Bullet Physics

  1. #11
    Super Moderator Petr Schreiber's Avatar
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    Re: Opinions about Bullet Physics

    Good luck,

    in case of troubles please ask,
    I think it won't be necessary to touch original source code at all,
    jut headers.


    Bye,
    Petr
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  2. #12
    thinBasic MVPs Michael Hartlef's Avatar
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    Re: Opinions about Bullet Physics

    Sorry to bring up such an old topic but did cocoflop made an include file or an module for this? Do C header files and a DLL exist?

  3. #13
    Super Moderator Petr Schreiber's Avatar
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    Re: Opinions about Bullet Physics

    Hi Mike,

    I don't think there were TB headers made. But Bullet Physics seems to progress nicely, definitely got a big twist since about one year ago I checked it.

    I just downloaded demos which allow use of CUDA, the speed boost is impressive.
    I checked some headers too ( http://bullet.googlecode.com/files/bullet-2.74.zip ), but it seems to me it is C++, not C, which limits the use to ... C++ I guess? Because only mechanisms I know for publishing classes to other languages is COM and .NET.

    So only way to bring this to TB would be create module in C++, with simple procedural interface. I think.


    Petr
    Learn 3D graphics with ThinBASIC, learn TBGL!
    Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB

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