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Thread: More bones per model

  1. #1
    thinBasic MVPs Michael Hartlef's Avatar
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    More bones per model

    Hi Petr,

    I hit the top of 32 bones per model. I would like to see this limit removed or set higher.

    Thanks
    Michael

  2. #2
    Super Moderator Petr Schreiber's Avatar
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    Re: More bones per model

    Hi Mike,

    do you animate octopus or what that 32 is not enough
    Ok, will work on that. How much do you need at least?

    I can raise the limit now, in future even remove it but that will take some time.


    Thanks,
    Petr
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  3. #3
    thinBasic MVPs Michael Hartlef's Avatar
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    Re: More bones per model

    Sure, most of the time 32 are enough. But one of the Psionic models (the dwarf) allready has 40something. So you see, the more complex the anim is, the more bones you need.

    I would say that maybe 64 should be enough for now.

  4. #4
    thinBasic MVPs Michael Hartlef's Avatar
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    Re: More bones per model

    I finally figured out how to setup the bones from the B3D data. The positions are not abolute but relative to the parent bone. Well, go figure

    Here is a little teaser. The animation is via code. Now I can concentrate on playing back the keyframes.

    Cheers
    Michael
    Attached Images Attached Images

  5. #5
    Super Moderator Petr Schreiber's Avatar
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    Re: More bones per model

    Hi Mike,

    fantastic videooo !

    Thanks a lot, please get ready to meet 64 bones in TBGL 0.2.2.
    The unlimited number will require very complex changes in code, but should be realisable.


    Thanks, thanks, thanks!,
    Petr
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  6. #6
    thinBasic MVPs Michael Hartlef's Avatar
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    Re: More bones per model

    Thanks Petr

  7. #7
    thinBasic MVPs kryton9's Avatar
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    Re: More bones per model

    Mike, wow seems like you are on a ninja like mission to surprise us big time! Thanks for the teaser video and progress so far!!
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  8. #8
    thinBasic MVPs Michael Hartlef's Avatar
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    Re: More bones per model

    Topic closed as I don't need the requested functionality anymore.

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