Ok,
recordedI presume "to position" in similar way as your proposed TBGL_m15PosBone.
Does it mean "shift by deltamove" ?
Bye,
Petr
Hi Petr,
to convert the bone animation of B3D files, I need the ability to position a bone during animation.
Cheers
Michael
Ok,
recordedI presume "to position" in similar way as your proposed TBGL_m15PosBone.
Does it mean "shift by deltamove" ?
Bye,
Petr
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no I think it is the absolute local position. Just like current rotation is, absolute.
Dooh, to many requests I did. Forget this request. All I need is TBGL_m15PosBone with absolute, local positions.
Topic closed as I don't need the requested functionality anymore.