Ok, that's what you ment. Thanks! I should read that more carefully
I was referring to this in theOriginally Posted by Michael Hartlef
Design Document 4.2.4, Mike:
LALLALL of the cities are encircled with high stone block walls (very old looking) the buildings are below the height of the walls and they have no roof.
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Ok, that's what you ment. Thanks! I should read that more carefully
hi all...)
dear mike, kent and so on... sorry...
but...
- can anybody check my three dummy objects (figure, landscape, missile), if they fit of their size into the govern game? all three are without texture... I haven't time enough to adept texture to the model or cannot find the right way with cinema at this moment... I am a little bit sad about this one... perhaps I should have learned some years ago another 3d app must laugh a bit...
- build a figure dummy... attach it here also...
Yes, I can help if I get time for that...We need 3D models for
- glider models (At least 8 different ones from 4 different styles)
- track models (tileable)
- environments Buildings (At least 4 different styles for each city)
- terrains (4 different ones)
- Power bickups
bye Franko Lionhead
you can't always get what you want, but if you try sometimes you might find, you get what you need
Frank, the scale that was decided upon was 1 unit in modeling program equals 1 meter in real world dimensions.
I am not sure how you set that up in Cinema, but I am sure they have a place to set all of that up.
Acer Notebook: Win 10 Home 64 Bit, Core i7-4702MQ @ 2.2Ghz, 12 GB RAM, nVidia GTX 760M and Intel HD 4600
Raspberry Pi 3: Raspbian OS use for Home Samba Server and Test HTTP Server
Hi Franko, please read this:Originally Posted by Lionheart008
http://community.thinbasic.com/index.php?topic=2202.0
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