What we need is to break the game into sections.
Dont the pro's story board the game?
basic requirements
Analyse system : look at graphics card spec, ram, HDD space, maybe even CPU speed.
File load routines : Graphics,sound,Level Data
Title screen/Menu : a splash screen that might be animated then a selection menu
Start of Level screen : might be animated then jumps to game screen
End of Level Screen : might be animated then jumps to High score or Main Menu
You died/DEAD screen : Animation of some kind ?? or craft explosion
High score : animated table of scores (sorry a bit lame)
I am out of time to add to this at the moment (back to work) but its a start and there are some jobs people can do and then join them to the main game.
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Thanks Michael. Sorry for the late reply. There are a lot of things going on at the moment for me. Yes, we(i) need to think about this and detail this in the document. Once we have the story decided on and the game modes agreed on, I will work further on the design document.
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