Page 2 of 2 FirstFirst 12
Results 11 to 14 of 14

Thread: Number crunching using Single precision SSE regs

  1. #11
    Super Moderator Petr Schreiber's Avatar
    Join Date
    Aug 2005
    Location
    Brno - Czech Republic
    Posts
    7,153
    Rep Power
    736

    Re: Number crunching using Single precision SSE regs

    Hi Charles,

    maybe, I had SSE in buffer 1 abd FPU in buffer 2, maybe it affects. I used 1000000 loops in ThinBasic, could be it.

    7600 is great card, I eNVy you But similarly to my GF6, it has "old" architecture. I think there are no stream processors included in our series of GeForce. CUDA runs on GF 8600, 8800 ... and higher I think.


    Petr
    Learn 3D graphics with ThinBASIC, learn TBGL!
    Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB

  2. #12
    thinBasic MVPs kryton9's Avatar
    Join Date
    Nov 2006
    Location
    Naples, Florida & Duluth, Georgia
    Age
    68
    Posts
    3,865
    Rep Power
    405

    Re: Number crunching using Single precision SSE regs

    I was shocked, 7600 too old? That is a surprise for sure!
    Acer Notebook: Win 10 Home 64 Bit, Core i7-4702MQ @ 2.2Ghz, 12 GB RAM, nVidia GTX 760M and Intel HD 4600
    Raspberry Pi 3: Raspbian OS use for Home Samba Server and Test HTTP Server

  3. #13
    Super Moderator Petr Schreiber's Avatar
    Join Date
    Aug 2005
    Location
    Brno - Czech Republic
    Posts
    7,153
    Rep Power
    736

    Re: Number crunching using Single precision SSE regs

    GF8, 9 and 2xx use unified shader architecture, that means there is no vertex-only and pixel-only shader processing, there are general purpose hybrid shader "units" which can handle various tasks.


    Petr
    Learn 3D graphics with ThinBASIC, learn TBGL!
    Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB

  4. #14
    thinBasic MVPs kryton9's Avatar
    Join Date
    Nov 2006
    Location
    Naples, Florida & Duluth, Georgia
    Age
    68
    Posts
    3,865
    Rep Power
    405

    Re: Number crunching using Single precision SSE regs

    It sure can get confusing with all this graphics stuff. Amazing how game companies seem to time releases well to use available technology at release time.
    Acer Notebook: Win 10 Home 64 Bit, Core i7-4702MQ @ 2.2Ghz, 12 GB RAM, nVidia GTX 760M and Intel HD 4600
    Raspberry Pi 3: Raspbian OS use for Home Samba Server and Test HTTP Server

Page 2 of 2 FirstFirst 12

Members who have read this thread: 0

There are no members to list at the moment.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •