Kent,
TBGL_EntitySetUserData / TBGL_EntityGetUserDataPointer ( now I realize the name is a bit long ) serve just to assign or read UDT structure to/from entity. You can store the trigger IDs, function names or other properties there for example, but this command does not cause execution of other ones.
Mike, nice explanation of triggers!
Petr
Learn 3D graphics with ThinBASIC, learn TBGL!
Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB
@Mike, thanks for the very nice visual description of the event module. I want to figure out this monsterly powerful machine that is for sure!
@Petr, great news in that I can store the things needed for events with entities but set and manage them via the event manager.
I guess the way you and Mike set that up it goes both ways as both modules provide this power of storing udt or other type data and being able to set and get that data.
Thanks for the info guys!
Acer Notebook: Win 10 Home 64 Bit, Core i7-4702MQ @ 2.2Ghz, 12 GB RAM, nVidia GTX 760M and Intel HD 4600
Raspberry Pi 3: Raspbian OS use for Home Samba Server and Test HTTP Server
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