Yes,
Kent is very close, I think.
But try to create object like that:
You will see just thin edge of the object ( it is rotate 90° around Y axis ).%SPH_UPPER = SphereBody_Create( 2500, 0.25,0, 0.0, 0.0 )
%SPH_LOWERRIGHT = SphereBody_Create( 2500, 0.25,0, 1.0, -1.0 )
%SPH_LOWERLEFT = SphereBody_Create( 2500, 0.25,0, 1.0, 1.0 )
%SPH_LOWESTRIGHT = SphereBody_Create( 2500, 0.25,0, 2.0, -0.5 )
%SPH_LOWESTLEFT = SphereBody_Create( 2500, 0.25,0, 2.0, 0.5 )
%SPH_LOWESTLEFT2 = SphereBody_Create( 2500, 0.25,0, 3.0, 1.0 )
%SPH_LOWESTRIGHT2= SphereBody_Create( 2500, 0.25,0, 3.0, -1.0 )
%SPH_LOWER = SphereBody_Create( 2500, 0.25,0, 4.0, 0.0 )
So now I would presume it would fall as-is again counter clock wise, to the left.
But it will fall rotating around "new" axis ( before Z, now X ).
Petr
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