Hi,
updated with new viewer, nobody managed to download it before I added it, uff
Bye,
Petr
Tiny update but can be important for you. When you had several models to export, and not all had a texture, then it could be that the exporter didn't wrote a texture entry.
Grab version 1.05 from here: http://community.thinbasic.com/index...sg3116#msg3116
Hi,
updated with new viewer, nobody managed to download it before I added it, uff
Bye,
Petr
Learn 3D graphics with ThinBASIC, learn TBGL!
Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB
Thanks Petr!
Thanks downloaded both updates guys!!
Acer Notebook: Win 10 Home 64 Bit, Core i7-4702MQ @ 2.2Ghz, 12 GB RAM, nVidia GTX 760M and Intel HD 4600
Raspberry Pi 3: Raspbian OS use for Home Samba Server and Test HTTP Server
Mike, found a minor addition to the exporter you can make when you have some time. When you use TGA files, because of the alpha channel, it save the texture filename out as bmp extension. Right now I manually go into the exported file in notepad and make the changes, so no biggie or rush, but something to tweak when you feel like some python programming.
That script is amazing me all the time. I throw it some strange things that even blender has a hard time with and it hasn't failed me yet. So great job you did!!
Acer Notebook: Win 10 Home 64 Bit, Core i7-4702MQ @ 2.2Ghz, 12 GB RAM, nVidia GTX 760M and Intel HD 4600
Raspberry Pi 3: Raspbian OS use for Home Samba Server and Test HTTP Server
Hi Kent,
at the time TGA wasn't possible, only BMP. But I will change it soon.
Thanks for the nice words.
Michael
TGA problem is fixed in version 1.06 which is available for download now.
Thanks a lot Mike!,
Petr
Learn 3D graphics with ThinBASIC, learn TBGL!
Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB
Bookmarks