Yep, so far it is doing that Eros. I looked in the include file and there is a user type that has smgr, and other values returned from the device class to irrlicht. It seems Roberto combined numerous device returned values from methods within Device class and those values are either structures or classes themselves, I am not sure, but in thinBasic IRR, it knows how to handle each one by using the one pointer. SO it is neat coding that I can sort of see, but I don't understand and would like too. Will wait for Roberto to comment on it when he gets back.
Irrlicht has lots of what we need. Maybe Petr can get in with Roberto and make it happen. There is ODE and other physics engines that work with it, they have tools for creating levels and light maps. I guess we should not try to reinvent the wheel when such a nice one exists as irrlicht and Petr can evaluate it and tell us what it might still need.
To make games we need tools, and maybe we won't have to create so many as we thought if any now. I guess Petr and Roberto should go over what all will be in this new great addition and how we should proceed.
If you look at the irrlicht site, he has tools for xml, sound and many more things. I will do some reading tonight and brush up. I looked at irrlicht seriously a while back and liked what I read. Well will study it more in detail that is for sure now.
Petr chime with your thoughts as well as Mike and of course you too Eros and any other guys on the forums into this stuff.
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