Wow, thanks Mike. I will test it out later tonight when I get some time!! Thanks in advance till then!
Hi folks,
here is version 1.03. Each material can have a texture now, but please only one texture per material. The color settings for a textured face will be taken now from the texture and not the material anymore. Of course, if a face has no texture, then the color values from the material will be exported.
Grab it from this topic: http://community.thinbasic.com/index...sg3116#msg3116
Michael
Wow, thanks Mike. I will test it out later tonight when I get some time!! Thanks in advance till then!
Acer Notebook: Win 10 Home 64 Bit, Core i7-4702MQ @ 2.2Ghz, 12 GB RAM, nVidia GTX 760M and Intel HD 4600
Raspberry Pi 3: Raspbian OS use for Home Samba Server and Test HTTP Server
Mike,
thanks a lot for your work!
Petr
Learn 3D graphics with ThinBASIC, learn TBGL!
Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB
Thanks guys, I hope it works good. I did a few tests, but you know the game. Different users can get different results.
Next things will be that you can have several meshes in a scene and they will end up inside one M15 model, seperated by layers. That will be then ultimate freedom.
Thanks Mike, I will try the new export on the latest shuttle when it is finished.
The ultimate freedom sounds great. No easy task, but it will really be as you said that ultimate!!
Acer Notebook: Win 10 Home 64 Bit, Core i7-4702MQ @ 2.2Ghz, 12 GB RAM, nVidia GTX 760M and Intel HD 4600
Raspberry Pi 3: Raspbian OS use for Home Samba Server and Test HTTP Server
;D Take version 1.04 for it. Will be up in a few seconds.
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