Well I'm with Mike here. I've been apart looking at all those nice stories but it seems that now concentration on the game has been lost.Originally Posted by MikeHart
I think this game should help to
- find a good way to collaborate
- develop some kind of general code to be re-used, let's say a sort of game engine
- list all the possible activities to be considered when developing a game
- but also, write that game
Now we have a 8/9 Mb game full of candy but the game engine is not there. Also functionalities, enemy AI, levels, big boss levels, different armours, 3D movements, and many other game related activities are gone.
Ok, those are my critics. But I have also to be propositive.
What about restarting with a list of To Do things giving priorities?
Story is important, multimedia part is important, but if the game is not evolving they are nothing.
Decision can also be to stop here with TopDown3D and jump into another project. Important is to take that decision.
What do you think? I can be completelly wrong, so please correct me.
Eros
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