Hi kryton,
you scared me !
Could you please post screenshot ?
I did not changed sphere code for long time.
Does it look too "square" or the smoothing is bad ?
Bye,
Petr
Petr, I noticed the quality of the sphere for the planet has really diminished. I was wondering why you lowered it?
You can see the poly shape and it doesn't have that smooth sphere look it used to have. To me it is very noticeable
and it doesn't look good. Was there a speed issue or some reason for the change? Thanks.
Acer Notebook: Win 10 Home 64 Bit, Core i7-4702MQ @ 2.2Ghz, 12 GB RAM, nVidia GTX 760M and Intel HD 4600
Raspberry Pi 3: Raspbian OS use for Home Samba Server and Test HTTP Server
Hi kryton,
you scared me !
Could you please post screenshot ?
I did not changed sphere code for long time.
Does it look too "square" or the smoothing is bad ?
Bye,
Petr
Learn 3D graphics with ThinBASIC, learn TBGL!
Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB
I am stupid,
of course - my "code clarification" made planet list to be build BEFORE specifying tbgl primitives quality :
To fix it just put Graphics_Init() on line before Build_DisplayLists().
I am sorry,
Petr
Learn 3D graphics with ThinBASIC, learn TBGL!
Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB
No worries I was just wondering if it was a speed boost type deal, glad we are back to nice smooth spheres!!!
Acer Notebook: Win 10 Home 64 Bit, Core i7-4702MQ @ 2.2Ghz, 12 GB RAM, nVidia GTX 760M and Intel HD 4600
Raspberry Pi 3: Raspbian OS use for Home Samba Server and Test HTTP Server
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