THanks Mathew for the link. I have been trying to create my own textures as it is fun. But always great to have good references. When stuck for an idea start with a real map and then do all sorts of modifications.
One thing Petr has mentioned to me numerous times as I kept making the same mistake over and over, is to keep your texture to the power of 2 and squared. He is keeping tbgl compatible with older graphics cards. The newer cards let you get away with textures that ignore this rule and that is why I was being lazy.
So for example:
64 x 64
128 x 128
256 x 256
512 x 512 Right now for lots of detail, I am finding this as being fine
1024 x 1024
2048 x 2048 I read elsewhere that this is about the max you ever want to go for textures at the moment.
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