Some kind if rolling ot the left or right when they change the direction.
I ... am ... patient ... I ... am ... patient
AAARGH !
My head will explode soon ;D
But kryton - show it when you feel the time is ready, meanwhile I will use some anti-head-explosive-gadgets to keep me ok. I will be happy to see it when you think is the right moment. So take your time.
Regarding TopDown, I have few story ideas too. I will post them when they will be arranged well. To make the game more "profi" I am considering to bring some more smooth style of movement of ship. Now it is very artificial, you hold button and ship moves, you release it and it stops. I am thinking of some more realistic and smoother movement.
Especially with joysticks and gamepads it could work well.
Looking forward to your work,
Petr
Learn 3D graphics with ThinBASIC, learn TBGL!
Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB
Some kind if rolling ot the left or right when they change the direction.
Yes,
that's what I was thinking of too.
Now the ships behaves like shifting box, adding more to movement arsenal will take the impression of higher level, at least I hope.
I was also thinking of adding animated "jet flame" to the engines exhaust.
Bye,
Petr
Learn 3D graphics with ThinBASIC, learn TBGL!
Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB
Wow great ideas. Maybe the cooler ship controls can come in later in the game. As a reward and for change of pace in the game. I think the control to start with now is just fine. Easy to control and get familiar with, but then each level can add a little wow factor to the ships handling and moves. Very impressive ideas, will be great to see in the game.
Very excited to hear some story ideas. It will be fun to work on that. My idea was just that an idea to fit sort of what we had and could go. But we can develop so much if we want to. So can't wait to hear your story ideas.
On my project, I will tell you what it is, but not show it till it is along to where it can be in a couple of days.
Spoiler to follow, so be warned.
While working on backgrounds the other night. I started to try to do more background stuff with code. Then all these ideas came to me and when I tried some tests, I was amazed how well it worked. Then I thought wow, it would be nice to not do it in code, but have a tool. So at first I had a star and nebula maker, but now imagine this. You will be able to create really cool looking space backdrops, use them as screenshots for wallpaper, art or in projects. Imagine the cool posters you have seen of outerspace created by artists, now you can easilly do similar things. Of course while working, all the things that could be in such a scene started coming to me so I kept adding.
Here is a list of what there is now and then what will come:
Stars: Bright Stars, Glowing Stars, Dim Stars
Galaxies
Nebulas
To come:
Planets, Moons, Comets, Asteroids
Just playing with one star map and one galaxy I drew, you can't imagine the combinations that can be made. I can't even imagine when I add all the other features and the maps I have planned in my head. Each of the items above can have 10 maps, with many many settings.
It will be lots of fun to design and dream of ideas with it, just as playing topdown as inspired so much already.
My Dad is coming back from his visit to Ohio this Wednesday, so I am trying to do as much as I can before he comes back. Then my time will be less than it has been the last few weeks. Well off to sleep. almost 8am here, yikes!!
Acer Notebook: Win 10 Home 64 Bit, Core i7-4702MQ @ 2.2Ghz, 12 GB RAM, nVidia GTX 760M and Intel HD 4600
Raspberry Pi 3: Raspbian OS use for Home Samba Server and Test HTTP Server
Wow, that will be an interesting app. Do you create it with thinbasic? Can't wait to get my hands on it.
Sounds amazing,
and probably also good way to make the background unified in style,
as they will be produced by one tool.
I am very happy to see you are working on this now !
Bye,
Petr
Learn 3D graphics with ThinBASIC, learn TBGL!
Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB
Hi,
I have just created sticky "Latest source download" topic.
TopDown3D version which is attached does not contain yet the Eros loader, nor the great Mikes music track and joystick handling as I must make it clear how to organize it.
So what's new in that version ?
* krytons splashes are back, in form of smaller textures
* Choice of game mode ( full screen / windowed )
* Fixed division by zero error reported by "Parker" on coding monkeys
* New set of krytons textures for shots inside
I would now be happy to discuss the game design, such as events in levels and other stuff and then I will come with new version of TopDown source, more esthetical and modifiable than now.
Thanks,
Petr
Learn 3D graphics with ThinBASIC, learn TBGL!
Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB
Can't wait to download and try the new release Petr. Thanks.
Mike, the program Galaxy Designer is written in thinBasic. The interface form is written in Turbo Delphi and called as a dll.
I can't wait to finish the initital code and work on the maps for it and get it out to you guys for feedback and improvements.
Well back to finish reading the new posts, download the latest and get back to work
Acer Notebook: Win 10 Home 64 Bit, Core i7-4702MQ @ 2.2Ghz, 12 GB RAM, nVidia GTX 760M and Intel HD 4600
Raspberry Pi 3: Raspbian OS use for Home Samba Server and Test HTTP Server
Petr, very nice job on the new release!!
Acer Notebook: Win 10 Home 64 Bit, Core i7-4702MQ @ 2.2Ghz, 12 GB RAM, nVidia GTX 760M and Intel HD 4600
Raspberry Pi 3: Raspbian OS use for Home Samba Server and Test HTTP Server
Thanks kryton9,
but it was almost no work for me,
just few details.
It seems your splashes look good even in lower resolution
Bye,
Petr
Learn 3D graphics with ThinBASIC, learn TBGL!
Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB
Bookmarks