Hi all,
after some time, here is newer TBGL project.
It is generator of 3D polygonal trees for use in games, for example.
You just call function with parameters and new tree will grow in few milliseconds.
Attached ZIP file contains both "generator" and "reader" sample.
The trees can be saved in special format, which contains link to used texture, parameters to function and "genetic code" of the tree.
The genetic code is just serie of characters, which determine, how the tree will grow.
The results are not always perfect, but if you'll be patient, you can get some usable trees. Sometimes just decent modification of input parameters can cause to born monster, try to experiment
Have fun !,
Petr
Learn 3D graphics with ThinBASIC, learn TBGL!
Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB
The objects this script generates are really very nice and ipnotic.
Looking at the generated trees is like been in front of a fire, you get addicted
Thanks
Eros
www.thinbasic.com | www.thinbasic.com/community/ | help.thinbasic.com
Windows 10 Pro for Workstations 64bit - 32 GB - Intel(R) Xeon(R) W-10855M CPU @ 2.80GHz - NVIDIA Quadro RTX 3000
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