Hi,
regarding this old 2009 post #5 and subsequent #6. Today, how would you check for collision between a 3d triangle (poly) and other geometry (triangle, quad or box) ?
( 20 ~ 100+ entity, 60fps)
Hi,
regarding this old 2009 post #5 and subsequent #6. Today, how would you check for collision between a 3d triangle (poly) and other geometry (triangle, quad or box) ?
( 20 ~ 100+ entity, 60fps)
ThinBasic 1.11.6.0 ALPHA - Windows 8.1 x64
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