Petr, I was wondering how you handled different parameter values, like vec2f or vec3f and rgb or rgba in TBGL_GBufferDefineFromArray
without function overloading?
Thanks for any tips.
Petr, I was wondering how you handled different parameter values, like vec2f or vec3f and rgb or rgba in TBGL_GBufferDefineFromArray
without function overloading?
Thanks for any tips.
Acer Notebook: Win 10 Home 64 Bit, Core i7-4702MQ @ 2.2Ghz, 12 GB RAM, nVidia GTX 760M and Intel HD 4600
Raspberry Pi 3: Raspbian OS use for Home Samba Server and Test HTTP Server
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