look at http://www.thinbasic.com/community/s...-GBuffer-tests , i have used big equations to display the simpsons figure, the calculation time is about 10 seconds so Peter have provided an animation to track the progress while you are waiting
i was toying with freebasic dlls to see how much we can boost thinbasic speed, i have used this tutorial (Creating your own DLL for Rapid-Q using FreeBasic ) http://rapidq.phatcode.net/tutorial/..._tutorial.html ,the good think it is easier to use thinbasic to declare and use functions in other dlls
the time of running this simpson code 1 second, compare to the previous 10 seconds. so we can use the Brain of thinbasic (with all its functions and Graphics capabilities) while when needed we seek help from the muscles of other compilers for math repetitive tasks like this one.
notes if you want to compile the freebasic code yourself use this:
fbc -dll dll_udt_VertexArrays.bas
don't forget to add to the freebasic path in environment variable: (in windows xp):
C:\FreeBASIC;C:\FreeBASIC\bin\win32
the big size of dll_udt_VertexArrays.bas and its compiled form dll_udt_VertexArrays.dll (inside the attached rar file) is because it contains the X, Y data for the simpson shape which are too big