a question about the various TBGL_EntityFind...-functions:
f.e.
TBGL_EntityFindNearestByPos( SceneID, EntityType, x, y, z, rangeX, rangeY, rangeZ [, GlobalCoordinates ] )
parameter-description:
Type of entity to search for, can take one of following values:
%TBGL_LIGHT
%TBGL_CAMERA
%TBGL_PIVOT
%TBGL_MODEL
%TBGL_DISPLAYLIST
%TBGL_BOX
%TBGL_SPHERE
%TBGL_TORUS
%TBGL_CYLINDER
what EntityType to specify for a function-slot?
Bookmarks