Is there a possibility to use the functionality of GBuffers ( TBGL_GBufferDefineFromArray ) to blast the data directly into an entity (static) or is there a way if one could send or copy that GBuffer to a displaylist as first?
Or can't i just create some virtual Entity upon the GBuffer?
It's mostly about the speed and i want to use the entity-system.
Passing all data at once is much faster then each vertex line by line.
Also saving to binary would make sense then.
Any ideas? Functionslot is no option here...
Were it possible to add a native (fast) function to load *.obj-files into displayllist/entity? I have to admit, *.obj is not my first choice since they lack vertex-colors but they are widely common and since we don't have no own Entity-Format yet - probably because of slow loading-speed...
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