If anyone is interested - it's a very large file and I fear the upload-hoster is a crap because very slow- but it's free.
125 MB because 25 MB a few demo-cells - the rest is mostly media. I think I'll not upload these again so grab'em now to get some good starting-library
New Features:
play on view-menu with Fog
draw textures & colors blended or opaque to terrain
import media (bmb/png/uncompressed tga or DataRGB, DataBGRA etc.) just by dragging into the window. If it's 256*256 and a folder in texturing-dialog is opened, the texture will be converted & copied into this open subfolder. If it's 1024 * 1024 (%Cell_Texturesize) it will be applied to the current centered cell. Other sizes will be converted to either RGB or BGRA and saved to Media-folder.
The numbers at the menubar display the current centered cell coordinates. You can enter numbers or just alter them point there and use mousewheel
(as almost any user-defineable numerals)
The "^"-sign inside the 3d-mousepointer points north btw.
tB-Minversion 1.9.6.0
EDIT
Re-Uploaded:
7z-decompressing-software needed
has about 135 MB (i took a few of the textures out so food & novelty-folders are pretty empty now)
Download
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