Thank you maxim very much, i have downloaded most of the files, i run the test_python26.bat and see that there are improved files and a new files , i also enjoyed the great toy VehicleSceneNode and thanks for this.
the info when i run the batch is:
Irrlicht Engine version 1.8.0-alpha
Microsoft Windows XP Professional Service Pack 3
Using renderer: OpenGL 3.3.0
GeForce 210/PCI/SSE2: NVIDIA Corporation
OpenGL driver version is 1.2 or better.
GLSL version: 3.3
you may need to upload more media files , i have found the media folder in http://sourceforge.net/projects/irrl...3.zip/download works okay to texture many examples
regarding the cross shadow problem i have added the model cross.obj to the example specialFX.py and there is a shadow
so i guess it is because you are using irrlicht v 1.8, while my thinbasic example above are using the wrapper which depends on an older version. in fact the developer of freebasic wrapper stop its developing and the last post in the freebasic forum is 3 july 2011
the example specialFX works better for me when using the opengl, there are some problems with displaying the fire.
i attach the same your python example specialFX_cross and specialFX_dwarf with its media files http://www.mediafire.com/?dc7itudk4c5z15z . works great with the new irrlicht_c.dll except the fire which are not displayed when i use opengl and displayed erroneously when using directx3d9 , but the fire is displayed okay and realistic like this in the dev-cpp irrlicht 1.3
as displayed by the same example in irrlicht 1.3 using dev-cpp.
but all in all it is great
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