E3 this year was packed with some interesting new titles, and after some time, even with interesting interviews with John Carmack, the brain behind the Id Tech n engines.
One interesting interview here (text):
http://www.eurogamer.net/articles/20...-now-interview
Second interesting interview here (video), quite long, but worth watching:
http://www.pcgamer.com/2011/06/08/e3...anti-aliasing/
There is one interesting information in the text one, and that is note about new OpenGL extension doing hybrid V-Sync. If I read it correctly, it is exactly the approach suggested in code example in TBGL_UseVSync help file topic, but working automagically, without need to control when to turn it on/off manually.
Petr
EDIT: This post causes overflow with excessive use of "Interesting", but it is really like that
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