hi petr,
.. it's for me still unusual to use tbasic files as include files, so I was confused for a moment, but I understand your project tree (*grinning*). I will try to use it for one of my next tbgl example.the actor_* and animator_* files are just include files, which are not supposed to be launched separately. The Boids_DemoApp.tBasic is the main application which uses them.
here is another question:
a) it's possible to texture irregular (not plane) formed object (tbgl_vertex, tbgl_ngon), I mean no cube or triangles, with mapped texture: perhaps for another example a nurbs surface ?
b) how would you texture such a fish? ( in general)
c) what about speed behaviour if you are using three, four different texture for rendering ? do you have any experiences with rendering speed in such cases? that's a problem I am running in my mind at the moment, because I've got quite different framerates with textured background in one of my powerbasic openGL examples.. so I can imagine that's same problem for tbgl behaviour (or you have already missed this lack! )
best regards, thanks, frank
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