my first attempt
page 50-53, section 5.3 ff.
nearly exactly code conversion from stans PyOpenGL book.
modified only a little the view point because there were no exactly definitions for this.
[code=thinbasic]' Example 5.3 ff. plotting circles, ellipses and more
' From Stan Blank's Book:
' "Python Programming in OpenGL
' "A Graphical Approach to Programming
' Converted by denis christianssen, march 02, 2010
' thinBasic does not use GLUT, we use instead tbgl
Uses "TBGL"
' -- Function where program begins
Function TBMain()
' Handle for our window
Local hWnd As DWord
' Create and show window
hWnd = TBGL_CreateWindowEx("page 50-52: section 5.3ff: Circle, Ellipse.. by Denis", 400, 400, 32, %TBGL_WS_WINDOWED Or %TBGL_WS_CLOSEBOX)
TBGL_ShowWindow
Init()
' Resets status of all keys
TBGL_ResetKeyState()
' Define "Callback" to be fired + that it should be fired each 40ms
TBGL_BindPeriodicFunction(hWnd, "PlotFunc", 40)
' -- Once the command below is executed, further script execution
' -- is halted and only periodic calling of the bound function is performed
TBGL_ProcessPeriodicFunction(hWnd)
' -- Close window, if we have quite periodic function
TBGL_DestroyWindow
End Function
Sub Init()
' Set background from default black to white
TBGL_BackColor(255,255,255)
' Set rendering color to black
TBGL_Color(0,0,0)
' Set point size to 3
TBGL_PointSize 3
End Sub
'def plotfunc():
'glClear(GL_COLOR_BUFFER_BIT)
'glColor3f(0.0, 0.0, 0.0)
'glPointSize(1.0)
'# Plot the coordinate axes
'glBegin(GL_LINES)
'glVertex2f(-2.0, 0.0)
'glVertex2f(2.0, 0.0)
'glVertex2f(0.0, 2.0)
'glVertex2f(0.0, -2.0)
'glEnd()
'# Plot the parametric equations
'For t In arange(0.0,6.28, 0.001):
'x = Sin(t)
'y = Cos(t)
'glBegin(GL_POINTS)
'glVertex2f(x, y)
'glEnd()
'glFlush()
'# End plotfunc()
Sub PlotFunc()
' -- Which window does call?
Local hWnd As DWord = TBGL_CallingWindow
Local x,y,t As Single
TBGL_ClearFrame
' Init OpenGl, like gluOrtho2D in example code
TBGL_RenderMatrix2D( -2, -2, 2, 2 )
TBGL_Color(0,0,0)
TBGL_PointSize 1
x = 0.5
y = 0.5
TBGL_BeginPoly(%GL_LINES)
TBGL_Vertex(-2.0,0.0)
TBGL_Vertex(2.0,0.0)
TBGL_Vertex(0.0,2.0)
TBGL_Vertex(0.0,-2.0)
TBGL_EndPoly
' Like glBegin(GL_POINTS) in example code
TBGL_BeginPoly(%GL_LINES)
'For t In arange(0.0,6.28, 0.001):
'x = Sin(t)
'y = Cos(t)
'glBegin(GL_POINTS)
'glVertex2f(x, y)
TBGL_Color(0,0,255)
For t = 0.0 To 6.28 Step 0.001
x = Sin(t)
y = Cos(t)
TBGL_Vertex(x,y)
Next
'What happens If we change the
'equations For x And y? What happens If we let t range from -6.28 To 6.28?3 Try it!
'Change the x And y equations To: x = Cos(3*t) And y = Sin(5*t) respectively
'And change the range of t To: For t In arange(-6.28, 6.28, 0.01):
TBGL_Color(255,0,0)
For t = -6.28 To 6.28 Step 0.01
x = Cos(3*t)
y = Sin(5*t)
TBGL_Vertex(x,y)
Next
TBGL_EndPoly
TBGL_DrawFrame
' ESCAPE key to disable callback
If TBGL_GetWindowKeyState(hWnd, %VK_ESCAPE) Then
TBGL_UnBindPeriodicFunction( hWnd )
Exit Sub
End If
End Sub
[/code]
makes fun! -> by the way: what's the math. name for the spiral thing ?
bye, denis
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