Hi,
Is it possible to save a binary file to memory (RAM) ?
I'm thinking of making a "ramsave" feature in my adventure game that would save the current game position and state of play (around 100k -200k) - without using file requester - but not to a physical file in the dir...
There would be an equivalent "ramload/quickload" input command so players could quickly restore their saved position. A lot of old adventure games used to have this feature.
Unsure how to proceed but presume would need to allocate the mem first and then write the data there? Then read it back when required.
Anyway, any help would be appreciated. Thanks.
Regards,
catventure.
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