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    Super Moderator Petr Schreiber's Avatar
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    Basic example on passing value from ThinBASIC to shader

    GLSL shaders are indeed very useful tool for creating unusual graphic output.
    Sometimes you need to change shader behavior after compilation dynamically.
    There is interesting mechanism, which allows change shader variable values according to your ThinBASIC variables.

    The magic OpenGL commands to achieve this are two:
    glGetUniformLocationARB - to retrieve "pointer" to shader variable
    glUniform1fARB - to change variable located at "pointer" to other floating point value

    The attached script demonstrates this technique in the easiest way. Just use slider to modify the variable value and watch the impact on shader in realtime.

    Note: As this script demonstrates advanced technique, your card must be GLSL compatible. That means ideally support for OpenGL 2.0 or OpenGL 1.5 with extensions. Tested on GeForce 9500GT.
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    Last edited by Petr Schreiber; 19-05-2013 at 15:30.
    Learn 3D graphics with ThinBASIC, learn TBGL!
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