Hi all
Is it possible to compile thinbasic scripts into an .EXE with anything other than the bundle feature..
The reason i ask is my application has a large texture library which makes things really slow when starting the app..
I would like to be able to compile an .EXE that doesnt have to extract files everytime it is run..
Can this be done??
Basically i would like to compile the mainscript of my app to an .EXE and then run it from the app folder that already has the texture library in a subfolder as well as all includes in a subfolder..(This means all thinbasic includes as well as my own script includes..)
Then the app wouldnt need to extract files to run as they would already be in the correct folders and referenced in the compiled mainscript..
Is this possible or do all the files have to be bundled and then extracted everytime the app is run?
Sorry if i am not being very clear about what i am wanting to do but i dont know how else to explain it..
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