We are building a wipe-out style racing game. We are not racing on the city streets we are racing on the track. Cities are scenery around the track, like in wipe-out, and as described in the design document.

I am not saying the work has to be thrown-out... just that it does not need "Building-blocks" if it is not going to be in a "Track"... It would not be bound to the limitations of "Building-blocks" if it is just going to be rendered and turned into artwork. The design document says they are "Unseen" in the game.

I didn't even mention them being in the game. He suggested that we were building a track for them.

You gave up on the editor Michael. This is what I need to make it work in the editor and also function in the game. Which is why I proposed these ideas/limits/standards, so we are all on the same page, not four separate pages.

If the cities are not part of the track... than you can throw-out anything I proposed. You have no limits... Design them, render them, save the BMP images, and they will be in the game graphics. We will race on empty tracks with no city walls or city scenery, since the tracks are now apparently not inside the cities, or the cities are invisible while we are on the track. My fault, I completely misunderstood the project.