October 31st, 2008:
- Feature set decided
- Story and setting finished
- Track implementation done
- Track editor workable
- Dummy artwork for track and vessel for testing provided
- Particle routines done
November 30th, 2008
- OpenGL GUI routines done
- Dummy artwork for gui provided
- Multiplayer routines done
- First play mode playable
- SoundFX provided
- Music partially provided
December 31st, 2008
- Second play mode playable
- First play mode finished
- Artwork finished
January 27th, 2008
- Everything has to be done
January 29th, 2008
- Game packaged and send to CodingMonkeys
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