Hi folks,

thanks to the sample Eros posted here long time ago I know now how to send stuff of the LAN. I want to implement multiplayer other the LAN in Airdogs. What is uncomfortable it that you have to enter the IP of your counterpart. In games like Age of Empire, when someone creates a lan game as a server, the others can see it automatically and can log in. I guess for this you need to retrieve the IP's of all connected computers and then send them the info about your game. So my question is, how to retrieve the IP's of all connected computers?

Cheers
Michael