Hi Mike,
I had some time to start to play with TBEM module, but I found a little problem which demonstrates following script.
Maybe it is just that I misunderstood something.
The script should add 5 rabbits and 3 wolves ( no, I am not drunk, just test sample ):
[code=thinbasic]
uses "CONSOLE"
uses "TBEM"
begin const
%evt_AddElement = 1
end const
Scene_Init()
' -- Prepair events
dim eventAdd as long
eventAdd = TBEM_AddEvent("Scene_AddRabbit", %evt_AddElement)
TBEM_Addtrigger(%evt_AddElement)
TBEM_setRepeat(eventAdd, %TRUE, 1000)
console_PrintLine("Program started, it will add 5 rabbits, 3 wolves and then end ")
while Scene_Built = 0
' -- Our event loop
TBEM_Run
wend
' -- Aux functions
sub Scene_Init()
Global Scene_Built as long = 0
Global Scene_NumRabbits as long = 0
Global Scene_NumWolves as long = 0
end sub
sub Scene_AddRabbit()
if Scene_NumRabbits = 5 then
TBEM_SetEventFunc(eventAdd, "Scene_AddWolf")
console_printline("-- Time to spawn wolves")
else
incr Scene_NumRabbits
console_printline("Rabbit"+STR$(Scene_NumRabbits)+" added")
endif
end sub
sub Scene_AddWolf()
if Scene_NumWolves = 3 then
TBEM_SetEventFunc(eventAdd, "Scene_AddRabbit")
Scene_Built = 1
else
incr Scene_NumWolves
console_printline("Wolf"+STR$(Scene_NumWolves)+" added")
endif
end sub
[/code]
After adding 5 rabbits and changing the func to add wolves it GPFs.
Thanks,
Petr
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