Mike, I hope you can answer this as Petr is away this week as you know. I was wondering, if I tried to write a m15 importer, how would I use the vertex data to make it into a model? Do you know which type of equate Petr uses to build the polygons with tbgl_BeginPoly?
Which should I use? :
%GL_TRIANGLES
%GL_TRIANGLE_STRIP
%GL_QUADS
%GL_QUAD_STRIP
%GL_POLYGON

My Guess is polygon, but just wanted to make sure. I would be importing the model in opengl using either Delphi or c++, if that helps. THanks.